Mesa (master): u_blitter: don't create illegal shaders for 1D/3D/RECT/ CUBE MSAA
Dave Airlie
airlied at kemper.freedesktop.org
Mon Mar 4 22:25:33 UTC 2013
Module: Mesa
Branch: master
Commit: e21460b4d515a7ea41e2694c89b5d94b0bd84d54
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e21460b4d515a7ea41e2694c89b5d94b0bd84d54
Author: Dave Airlie <airlied at redhat.com>
Date: Mon Mar 4 07:18:24 2013 +0000
u_blitter: don't create illegal shaders for 1D/3D/RECT/CUBE MSAA
Reviewed-by: Marek Olšák <maraeo at gmail.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/auxiliary/util/u_blitter.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index e37be4e..a851836 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -924,6 +924,11 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
(target == PIPE_TEXTURE_CUBE_ARRAY))
continue;
+ if (i > 1 &&
+ (target != PIPE_TEXTURE_2D &&
+ target != PIPE_TEXTURE_2D_ARRAY))
+ continue;
+
blitter_get_fs_texfetch_col(ctx, target, i);
blitter_get_fs_texfetch_depth(ctx, target, i);
if (ctx->has_stencil_export) {
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