Mesa (master): i965/vs: Include URB payload setup in shader_time.

Eric Anholt anholt at kemper.freedesktop.org
Thu Mar 28 18:52:52 UTC 2013


Module: Mesa
Branch: master
Commit: 6192e9b377c6fa4f36da42af6c06ca32b10e7e62
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6192e9b377c6fa4f36da42af6c06ca32b10e7e62

Author: Eric Anholt <eric at anholt.net>
Date:   Tue Mar 19 16:28:54 2013 -0700

i965/vs: Include URB payload setup in shader_time.

This much more accurately reflects the cost of the vertex shader, since
the payload setup is often a significant fraction of the instructions in
the VS.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/drivers/dri/i965/brw_vec4.cpp         |    3 ---
 src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp |   12 +++++++++++-
 2 files changed, 11 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index a40a0b4..9308ed6 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1303,9 +1303,6 @@ vec4_visitor::run()
    if (c->key.userclip_active && !c->key.uses_clip_distance)
       setup_uniform_clipplane_values();
 
-   if (INTEL_DEBUG & DEBUG_SHADER_TIME)
-      emit_shader_time_end();
-
    emit_urb_writes();
 
    /* Before any optimization, push array accesses out to scratch
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index d3ca06f..3229d82 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2638,11 +2638,16 @@ vec4_visitor::emit_urb_writes()
       }
    }
 
+   bool eot = slot >= c->prog_data.vue_map.num_slots;
+   if (eot) {
+      if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+         emit_shader_time_end();
+   }
    current_annotation = "URB write";
    vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
    inst->base_mrf = base_mrf;
    inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
-   inst->eot = (slot >= c->prog_data.vue_map.num_slots);
+   inst->eot = eot;
 
    /* Optional second URB write */
    if (!inst->eot) {
@@ -2654,6 +2659,11 @@ vec4_visitor::emit_urb_writes()
          emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]);
       }
 
+      if (eot) {
+         if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+            emit_shader_time_end();
+      }
+
       current_annotation = "URB write";
       inst = emit(VS_OPCODE_URB_WRITE);
       inst->base_mrf = base_mrf;




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