Mesa (master): draw: Update for u_assembled_primitive -> u_assembled_prim rename.
Jose Fonseca
jrfonseca at kemper.freedesktop.org
Fri May 3 07:35:29 UTC 2013
Module: Mesa
Branch: master
Commit: abbbc9b667d1156a42a4e2bf4eee591f8ab2946f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=abbbc9b667d1156a42a4e2bf4eee591f8ab2946f
Author: José Fonseca <jfonseca at vmware.com>
Date: Fri May 3 08:35:17 2013 +0100
draw: Update for u_assembled_primitive -> u_assembled_prim rename.
Mesa build is too complex to rely on successful builds. On refactorings
it is always a good idea to use git grep to prevent missing cases:
$ git grep u_assembled_primitive
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c: u_assembled_primitive(in_prim);
---
.../draw/draw_pt_fetch_shade_pipeline_llvm.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
index 48fb616..1924c73 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
@@ -140,7 +140,7 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
struct draw_vertex_shader *vs = draw->vs.vertex_shader;
struct draw_geometry_shader *gs = draw->gs.geometry_shader;
const unsigned out_prim = gs ? gs->output_primitive :
- u_assembled_primitive(in_prim);
+ u_assembled_prim(in_prim);
/* Add one to num_outputs because the pipeline occasionally tags on
* an additional texcoord, eg for AA lines.
More information about the mesa-commit
mailing list