Mesa (master): draw: Update for u_assembled_primitive -> u_assembled_prim rename.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Fri May 3 07:35:29 UTC 2013


Module: Mesa
Branch: master
Commit: abbbc9b667d1156a42a4e2bf4eee591f8ab2946f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=abbbc9b667d1156a42a4e2bf4eee591f8ab2946f

Author: José Fonseca <jfonseca at vmware.com>
Date:   Fri May  3 08:35:17 2013 +0100

draw: Update for u_assembled_primitive -> u_assembled_prim rename.

Mesa build is too complex to rely on successful builds. On refactorings
it is always a good idea to use git grep to prevent missing cases:

  $ git grep u_assembled_primitive
  src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c:      u_assembled_primitive(in_prim);

---

 .../draw/draw_pt_fetch_shade_pipeline_llvm.c       |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
index 48fb616..1924c73 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
@@ -140,7 +140,7 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
    struct draw_vertex_shader *vs = draw->vs.vertex_shader;
    struct draw_geometry_shader *gs = draw->gs.geometry_shader;
    const unsigned out_prim = gs ? gs->output_primitive :
-      u_assembled_primitive(in_prim);
+      u_assembled_prim(in_prim);
 
    /* Add one to num_outputs because the pipeline occasionally tags on
     * an additional texcoord, eg for AA lines.




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