Mesa (master): r600g: Correctly initialize the shader key, v2

Andreas Boll ab at kemper.freedesktop.org
Fri May 3 17:33:10 UTC 2013


Module: Mesa
Branch: master
Commit: e495d88453076a4fe552502d66d6a3869ab70e4a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e495d88453076a4fe552502d66d6a3869ab70e4a

Author: Lauri Kasanen <cand at gmx.com>
Date:   Fri May  3 16:55:49 2013 +0300

r600g: Correctly initialize the shader key, v2

Assigning a struct only copies the members - any padding is left as is.

Thus this code:

struct foo_t foo;
foo = bar;

leaves the padding of foo intact, ie uninitialized random garbage.

This patch fixes constant shader recompiles by initializing the struct
to zero. For completeness, memcpy is used to copy the key to the shader
struct.

NOTE: This is a candidate for the stable branches.

Signed-off-by: Lauri Kasanen <cand at gmx.com>
Reviewed-by: Marek Olšák <maraeo at gmail.com>
Signed-off-by: Andreas Boll <andreas.boll.dev at gmail.com>

---

 src/gallium/drivers/r600/r600_state_common.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 87a2e2e..fbac576 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -715,6 +715,7 @@ static int r600_shader_select(struct pipe_context *ctx,
 	struct r600_pipe_shader * shader = NULL;
 	int r;
 
+	memset(&key, 0, sizeof(key));
 	key = r600_shader_selector_key(ctx, sel);
 
 	/* Check if we don't need to change anything.
@@ -762,7 +763,7 @@ static int r600_shader_select(struct pipe_context *ctx,
 			key = r600_shader_selector_key(ctx, sel);
 		}
 
-		shader->key = key;
+		memcpy(&shader->key, &key, sizeof(key));
 		sel->num_shaders++;
 	}
 




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