Mesa (master): nv50: initialize kick_notify callback in nv50_create

Bryan Cain bryanc at kemper.freedesktop.org
Tue May 7 22:03:18 UTC 2013


Module: Mesa
Branch: master
Commit: 14a0bb81fef164949aeb2ec2bcfe14fee4627eeb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=14a0bb81fef164949aeb2ec2bcfe14fee4627eeb

Author: Bryan Cain <bryancain3 at gmail.com>
Date:   Tue May  7 16:57:17 2013 -0500

nv50: initialize kick_notify callback in nv50_create

Fixes infinite loop on startup in Portal and Left 4 Dead 2.

NOTE: This is a candidate for the 9.0 and 9.1 branches.

---

 src/gallium/drivers/nv50/nv50_context.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/src/gallium/drivers/nv50/nv50_context.c b/src/gallium/drivers/nv50/nv50_context.c
index 16697a0..5781c4b 100644
--- a/src/gallium/drivers/nv50/nv50_context.c
+++ b/src/gallium/drivers/nv50/nv50_context.c
@@ -242,6 +242,7 @@ nv50_create(struct pipe_screen *pscreen, void *priv)
       screen->cur_ctx = nv50;
       nouveau_pushbuf_bufctx(screen->base.pushbuf, nv50->bufctx);
    }
+   nv50->base.pushbuf->kick_notify = nv50_default_kick_notify;
 
    nv50_init_query_functions(nv50);
    nv50_init_surface_functions(nv50);




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