Mesa (master): glsl: fix the value of gl_MaxFragmentUniformVectors

Marek Olšák mareko at kemper.freedesktop.org
Sat May 11 21:58:15 UTC 2013


Module: Mesa
Branch: master
Commit: d90f04a65ba5bf27e183f5d57a23716fedcc51d7
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d90f04a65ba5bf27e183f5d57a23716fedcc51d7

Author: Marek Olšák <maraeo at gmail.com>
Date:   Thu May  2 01:44:14 2013 +0200

glsl: fix the value of gl_MaxFragmentUniformVectors

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/glsl/builtin_variables.cpp |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index b0c7a20..15f5bf3 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -535,7 +535,7 @@ generate_common_ES_uniforms(exec_list *instructions,
    add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
 			state->Const.MaxTextureImageUnits);
    add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors",
-			state->Const.MaxFragmentUniformComponents);
+			state->Const.MaxFragmentUniformComponents / 4);
 
    add_uniform(instructions, symtab, "gl_DepthRange",
 	       state->symbols->get_type("gl_DepthRangeParameters"));




More information about the mesa-commit mailing list