Mesa (master): glsl: fix the value of gl_MaxFragmentUniformVectors
Marek Olšák
mareko at kemper.freedesktop.org
Sat May 11 21:58:15 UTC 2013
Module: Mesa
Branch: master
Commit: d90f04a65ba5bf27e183f5d57a23716fedcc51d7
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d90f04a65ba5bf27e183f5d57a23716fedcc51d7
Author: Marek Olšák <maraeo at gmail.com>
Date: Thu May 2 01:44:14 2013 +0200
glsl: fix the value of gl_MaxFragmentUniformVectors
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/glsl/builtin_variables.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index b0c7a20..15f5bf3 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -535,7 +535,7 @@ generate_common_ES_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
state->Const.MaxTextureImageUnits);
add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors",
- state->Const.MaxFragmentUniformComponents);
+ state->Const.MaxFragmentUniformComponents / 4);
add_uniform(instructions, symtab, "gl_DepthRange",
state->symbols->get_type("gl_DepthRangeParameters"));
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