Mesa (master): glsl: Initialize ctx-> ShaderCompilerOptions in standalone scaffolding.

Kenneth Graunke kwg at kemper.freedesktop.org
Mon May 13 06:38:38 UTC 2013


Module: Mesa
Branch: master
Commit: 6bb9acfb4eb3f6a2c61e03cbd5a6c6c464d2ae0c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6bb9acfb4eb3f6a2c61e03cbd5a6c6c464d2ae0c

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Wed Apr 17 17:30:21 2013 -0700

glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding.

This code is copied from _mesa_init_shader_state().

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/glsl/standalone_scaffolding.cpp |   12 ++++++++++++
 1 files changed, 12 insertions(+), 0 deletions(-)

diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 8653c4e..11cd6cd 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -123,4 +123,16 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Const.FragmentProgram.MaxUniformComponents = 64;
 
    ctx->Const.MaxDrawBuffers = 1;
+
+   /* Set up default shader compiler options. */
+   struct gl_shader_compiler_options options;
+   memset(&options, 0, sizeof(options));
+   options.MaxUnrollIterations = 32;
+   options.MaxIfDepth = UINT_MAX;
+
+   /* Default pragma settings */
+   options.DefaultPragmas.Optimize = true;
+
+   for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+      memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
 }




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