Mesa (9.1): mesa: fix the compressed TexSubImage size checking code
Ian Romanick
idr at kemper.freedesktop.org
Wed May 29 20:37:33 UTC 2013
Module: Mesa
Branch: 9.1
Commit: da3f29d8ec2380e2dcfd623581ad6125e1943fb6
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=da3f29d8ec2380e2dcfd623581ad6125e1943fb6
Author: Brian Paul <brianp at vmware.com>
Date: Fri Apr 26 13:49:35 2013 -0600
mesa: fix the compressed TexSubImage size checking code
Before, we'd incorrectly generate an error if we we tried to
replace a non-4x4 block near the edge of a NPOT compressed texture.
For example, if the dest image was 15 texels wide and xoffset=12
and width=3 we'd incorrectly generate GL_INVALID_OPERATION.
Verified with new tests added to piglit s3tc-errors test.
Note: This is a candidate for the stable branches.
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
(cherry picked from commit 49dda2d92f7563057601091e084d0fe154d00d25)
---
src/mesa/main/teximage.c | 12 +++++++++---
1 files changed, 9 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index f95807c..e18b98b 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1536,14 +1536,20 @@ error_check_subtexture_dimensions(struct gl_context *ctx,
return GL_TRUE;
}
- /* size must be multiple of bw by bh or equal to whole texture size */
- if ((subWidth % bw != 0) && subWidth != (GLint) destImage->Width) {
+ /* The size must be a multiple of bw x bh, or we must be using a
+ * offset+size that exactly hits the edge of the image. This
+ * is important for small mipmap levels (1x1, 2x1, etc) and for
+ * NPOT textures.
+ */
+ if ((subWidth % bw != 0) &&
+ (xoffset + subWidth != (GLint) destImage->Width)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s%dD(width = %d)", function, dims, subWidth);
return GL_TRUE;
}
- if ((subHeight % bh != 0) && subHeight != (GLint) destImage->Height) {
+ if ((subHeight % bh != 0) &&
+ (yoffset + subHeight != (GLint) destImage->Height)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s%dD(height = %d)", function, dims, subHeight);
return GL_TRUE;
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