Mesa (master): mesa: for GLSL_DUMP_ON_ERROR, also dump the info log
Brian Paul
brianp at kemper.freedesktop.org
Wed Nov 6 16:30:57 UTC 2013
Module: Mesa
Branch: master
Commit: 36f1c6e3db6b8010ce4f06ed33e69f628b67e293
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=36f1c6e3db6b8010ce4f06ed33e69f628b67e293
Author: Brian Paul <brianp at vmware.com>
Date: Tue Nov 5 16:58:15 2013 -0700
mesa: for GLSL_DUMP_ON_ERROR, also dump the info log
Since it's helpful to know why the shader did not compile.
Also, call fflush() for Windows.
Reviewed-by: José Fonseca <jfonseca at vmware.com>
---
src/mesa/main/shaderapi.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 7da860d..1d9aac3 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -825,6 +825,8 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
fprintf(stderr, "GLSL source for %s shader %d:\n",
_mesa_glsl_shader_target_name(sh->Type), sh->Name);
fprintf(stderr, "%s\n", sh->Source);
+ fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
+ fflush(stderr);
}
if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) {
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