Mesa (master): svga: improve check for 3D compressed textures
Brian Paul
brianp at kemper.freedesktop.org
Tue Nov 19 16:03:48 UTC 2013
Module: Mesa
Branch: master
Commit: 92c3d5acf766eee4a27250c2f9883204991b1647
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=92c3d5acf766eee4a27250c2f9883204991b1647
Author: Brian Paul <brianp at vmware.com>
Date: Tue Nov 19 07:54:17 2013 -0800
svga: improve check for 3D compressed textures
This is basically a a respin of f1dfcf4bce35e6796f873d9a00103b280da81e4c
per Jose's suggestion.
Just set the SVGA3dSurfaceFormatCaps flags for 3D and cube textures
when checking the texture format capabilities. This will filter out
unsupported combinations like 3D+DXT.
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
---
src/gallium/drivers/svga/svga_screen.c | 12 +++++++-----
1 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index ebcad2c..c16be16 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -447,11 +447,6 @@ svga_is_format_supported( struct pipe_screen *screen,
}
}
- if (target == PIPE_TEXTURE_3D && util_format_is_compressed(format)) {
- /* we don't support compressed 3D textures at this time */
- return FALSE;
- }
-
/*
* Query the host capabilities.
*/
@@ -469,6 +464,13 @@ svga_is_format_supported( struct pipe_screen *screen,
mask.texture = 1;
}
+ if (target == PIPE_TEXTURE_CUBE) {
+ mask.cubeTexture = 1;
+ }
+ if (target == PIPE_TEXTURE_3D) {
+ mask.volumeTexture = 1;
+ }
+
return (caps.value & mask.value) == mask.value;
}
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