Mesa (master): mesa: fix indentation in ffvertex_prog.c

Brian Paul brianp at kemper.freedesktop.org
Fri Nov 22 16:02:21 UTC 2013


Module: Mesa
Branch: master
Commit: 73b19be32d237af01b5c7184d172efcbc814cc68
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=73b19be32d237af01b5c7184d172efcbc814cc68

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Nov 21 13:08:40 2013 -0700

mesa: fix indentation in ffvertex_prog.c

Reviewed-by: Roland Scheidegger <sroland at vmware.com>

---

 src/mesa/main/ffvertex_prog.c |   26 ++++++++++++++------------
 1 files changed, 14 insertions(+), 12 deletions(-)

diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index be6ac0f..074fbf9 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -1306,20 +1306,22 @@ static void build_fog( struct tnl_program *p )
 
       switch (p->state->fog_distance_mode) {
       case FDM_EYE_RADIAL: /* Z = sqrt(Xe*Xe + Ye*Ye + Ze*Ze) */
-	input = get_eye_position(p);
-	emit_op2(p, OPCODE_DP3, fog, WRITEMASK_X, input, input);
-	emit_op1(p, OPCODE_RSQ, fog, WRITEMASK_X, fog);
-	emit_op1(p, OPCODE_RCP, fog, WRITEMASK_X, fog);
-	break;
+         input = get_eye_position(p);
+         emit_op2(p, OPCODE_DP3, fog, WRITEMASK_X, input, input);
+         emit_op1(p, OPCODE_RSQ, fog, WRITEMASK_X, fog);
+         emit_op1(p, OPCODE_RCP, fog, WRITEMASK_X, fog);
+         break;
       case FDM_EYE_PLANE: /* Z = Ze */
-	input = get_eye_position_z(p);
-	emit_op1(p, OPCODE_MOV, fog, WRITEMASK_X, input);
-	break;
+         input = get_eye_position_z(p);
+         emit_op1(p, OPCODE_MOV, fog, WRITEMASK_X, input);
+         break;
       case FDM_EYE_PLANE_ABS: /* Z = abs(Ze) */
-	input = get_eye_position_z(p);
-	emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
-	break;
-      default: assert(0); break; /* can't happen */
+         input = get_eye_position_z(p);
+         emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
+         break;
+      default:
+         assert(!"Bad fog mode in build_fog()");
+         break;
       }
 
    }




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