Mesa (9.1): mesa: Validate the layer selection of an array texture too
Carl Worth
cworth at kemper.freedesktop.org
Thu Oct 3 05:00:10 UTC 2013
Module: Mesa
Branch: 9.1
Commit: 7ff9d952f24eacb7ca417dabc210f8fa7d6019c0
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7ff9d952f24eacb7ca417dabc210f8fa7d6019c0
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Sat Jul 27 12:27:45 2013 -0700
mesa: Validate the layer selection of an array texture too
Previously only the slice of a 3D texture was validated in the FBO
completeness check. This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.
v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height.
v3: Handle CUBE_MAP_ARRAY textures too. Noticed by Marek.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: "9.1 9.2" mesa-stable at lists.freedesktop.org
(cherry picked from commit 25281fef0f480260c2e180e70af3eafdd5ecc9cd)
---
src/mesa/main/fbobject.c | 34 ++++++++++++++++++++++++++++++----
1 files changed, 30 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 42df9db..0701e85 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -663,10 +663,36 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
att->Complete = GL_FALSE;
return;
}
- if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
- att_incomplete("bad z offset");
- att->Complete = GL_FALSE;
- return;
+
+ switch (texObj->Target) {
+ case GL_TEXTURE_3D:
+ if (att->Zoffset >= texImage->Depth) {
+ att_incomplete("bad z offset");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ if (att->Zoffset >= texImage->Height) {
+ att_incomplete("bad 1D-array layer");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ if (att->Zoffset >= texImage->Depth) {
+ att_incomplete("bad 2D-array layer");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ if (att->Zoffset >= texImage->Depth) {
+ att_incomplete("bad cube-array layer");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ break;
}
baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
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