Mesa (master): glsl_compiler: Re-enable building glsl_compiler
Ian Romanick
idr at kemper.freedesktop.org
Mon Oct 7 16:59:33 UTC 2013
Module: Mesa
Branch: master
Commit: 75e9bd13c4f1ca23256713b8fd6002f0a4b01c0f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=75e9bd13c4f1ca23256713b8fd6002f0a4b01c0f
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Mon Sep 9 09:58:08 2013 -0500
glsl_compiler: Re-enable building glsl_compiler
This allows application developers to use Mesa's compiler as a
standalone validator for their shaders.
This is mostly a revert of commit 569f0e4.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/Makefile.am | 11 +++++++++++
src/glsl/SConscript | 6 +++---
2 files changed, 14 insertions(+), 3 deletions(-)
diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am
index 2e161b8..cbf253c 100644
--- a/src/glsl/Makefile.am
+++ b/src/glsl/Makefile.am
@@ -49,6 +49,8 @@ check_PROGRAMS = \
tests/sampler-types-test \
tests/uniform-initializer-test
+noinst_PROGRAMS = glsl_compiler
+
tests_uniform_initializer_test_SOURCES = \
$(top_srcdir)/src/mesa/main/hash_table.c \
$(top_srcdir)/src/mesa/main/imports.c \
@@ -99,6 +101,15 @@ libglsl_la_SOURCES = \
glsl_parser.cpp \
$(LIBGLSL_FILES)
+glsl_compiler_SOURCES = \
+ $(top_srcdir)/src/mesa/main/hash_table.c \
+ $(top_srcdir)/src/mesa/main/imports.c \
+ $(top_srcdir)/src/mesa/program/prog_hash_table.c \
+ $(top_srcdir)/src/mesa/program/symbol_table.c \
+ $(GLSL_COMPILER_CXX_FILES)
+
+glsl_compiler_LDADD = libglsl.la
+
glsl_test_SOURCES = \
$(top_srcdir)/src/mesa/main/hash_table.c \
$(top_srcdir)/src/mesa/main/imports.c \
diff --git a/src/glsl/SConscript b/src/glsl/SConscript
index e386bdf..fe9d507 100644
--- a/src/glsl/SConscript
+++ b/src/glsl/SConscript
@@ -98,11 +98,11 @@ if env['platform'] == 'windows':
env.Prepend(LIBS = [glsl])
-glsl2 = env.Program(
- target = 'glsl2',
+glsl_compiler = env.Program(
+ target = 'glsl_compiler',
source = compiler_objs,
)
-env.Alias('glsl2', glsl2)
+env.Alias('glsl_compiler', glsl_compiler)
glcpp = env.Program(
target = 'glcpp/glcpp',
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