Mesa (master): docs: Mark GLSL 1.50, 3.30, and geometry shaders done for i965.
Matt Turner
mattst88 at kemper.freedesktop.org
Tue Oct 22 05:54:18 UTC 2013
Module: Mesa
Branch: master
Commit: 6aeb7514c3cda04ad75d5192cfd98810aed37193
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=6aeb7514c3cda04ad75d5192cfd98810aed37193
Author: Matt Turner <mattst88 at gmail.com>
Date: Fri Oct 18 15:12:33 2013 -0700
docs: Mark GLSL 1.50, 3.30, and geometry shaders done for i965.
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
docs/GL3.txt | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index e8e797a..af75b09 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -64,8 +64,8 @@ Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
GL 3.2:
Core/compatibility profiles DONE
-GLSL 1.50 in progress
-Geometry shaders (GL_ARB_geometry_shader4) partially done
+GLSL 1.50 DONE (i965)
+Geometry shaders DONE (i965)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
@@ -79,7 +79,7 @@ GLX_ARB_create_context_profile DONE
GL 3.3:
-GLSL 3.30 new features in this version pretty much done
+GLSL 3.30 DONE (i965)
GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
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