Mesa (master): haiku-softpipe: Minor cleanup and color space fixes

Alexander von Gluck IV kallisti5 at kemper.freedesktop.org
Tue Oct 29 20:26:27 UTC 2013


Module: Mesa
Branch: master
Commit: 9a9fb94ca99e05195f1faa747397bd26fb8f7cca
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=9a9fb94ca99e05195f1faa747397bd26fb8f7cca

Author: Alexander von Gluck IV <kallisti5 at unixzen.com>
Date:   Mon Oct 28 12:56:43 2013 -0500

haiku-softpipe: Minor cleanup and color space fixes

* Use more consistant data sources
* Fix improper color space assignments
* Remove unnecessary comments and code
* Drop unnecessary round_up function (this was leftover
  from moving winsys code out of renderer)

Acked-by: Brian Paul <brianp at vmware.com>

---

 .../targets/haiku-softpipe/GalliumContext.cpp      |   27 +++++++------------
 .../targets/haiku-softpipe/SoftwareRenderer.cpp    |    6 ++--
 2 files changed, 13 insertions(+), 20 deletions(-)

diff --git a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
index ba76dda..ff420b9 100644
--- a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
+++ b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
@@ -73,10 +73,11 @@ hgl_fill_st_visual(gl_config* glVisual)
 	// Determine color format
 	if (glVisual->redBits == 8) {
 		if (glVisual->alphaBits == 8)
-			stVisual->color_format = PIPE_FORMAT_B8G8R8A8_UNORM;
+			stVisual->color_format = PIPE_FORMAT_A8R8G8B8_UNORM;
 		else
-			stVisual->color_format = PIPE_FORMAT_B8G8R8X8_UNORM;
+			stVisual->color_format = PIPE_FORMAT_X8R8G8B8_UNORM;
 	} else {
+		// TODO: I think this should be RGB vs BGR
 		stVisual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
 	}
 
@@ -91,11 +92,9 @@ hgl_fill_st_visual(gl_config* glVisual)
 			break;
 		case 24:
 			if (glVisual->stencilBits == 0) {
-				stVisual->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM;
-				// or PIPE_FORMAT_X8Z24_UNORM?
+				stVisual->depth_stencil_format = PIPE_FORMAT_X8Z24_UNORM;
 			} else {
-				stVisual->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT;
-				// or PIPE_FORMAT_S8_UINT_Z24_UNORM?
+				stVisual->depth_stencil_format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
 			}
 			break;
 		case 32:
@@ -126,13 +125,6 @@ hgl_fill_st_visual(gl_config* glVisual)
 }
 
 
-static INLINE unsigned
-round_up(unsigned n, unsigned multiple)
-{
-	return (n + multiple - 1) & ~(multiple - 1);
-}
-
-
 static int
 hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param)
 {
@@ -253,10 +245,10 @@ GalliumContext::CreateContext(Bitmap *bitmap)
 	const GLboolean stereoFlag	= false;
 	const GLint depth			= (fOptions & BGL_DEPTH) ? 24 : 0;
 	const GLint stencil			= (fOptions & BGL_STENCIL) ? 8 : 0;
-	const GLint accum			= 0;		// (options & BGL_ACCUM) ? 16 : 0;
-	const GLint red				= rgbFlag ? 8 : 0;
-	const GLint green			= rgbFlag ? 8 : 0;
-	const GLint blue			= rgbFlag ? 8 : 0;
+	const GLint accum			= (fOptions & BGL_ACCUM) ? 16 : 0;
+	const GLint red				= rgbFlag ? 8 : 5;
+	const GLint green			= rgbFlag ? 8 : 5;
+	const GLint blue			= rgbFlag ? 8 : 5;
 	const GLint alpha			= alphaFlag ? 8 : 0;
 
 	TRACE("rgb      :\t%d\n", (bool)rgbFlag);
@@ -521,3 +513,4 @@ GalliumContext::SwapBuffers(context_id contextID)
 
 	return B_OK;
 }
+/* vim: set tabstop=4: */
diff --git a/src/gallium/targets/haiku-softpipe/SoftwareRenderer.cpp b/src/gallium/targets/haiku-softpipe/SoftwareRenderer.cpp
index ced2256..fa71dd7 100644
--- a/src/gallium/targets/haiku-softpipe/SoftwareRenderer.cpp
+++ b/src/gallium/targets/haiku-softpipe/SoftwareRenderer.cpp
@@ -116,9 +116,7 @@ SoftwareRenderer::LockGL()
 	BAutolock lock(fInfoLocker);
 	if (fDirectModeEnabled && fInfo != NULL) {
 		fNewWidth = fInfo->window_bounds.right - fInfo->window_bounds.left;
-			// + 1;
 		fNewHeight = fInfo->window_bounds.bottom - fInfo->window_bounds.top;
-			// + 1;
 	}
 
 	if (fBitmap && cs == fColorSpace && fNewWidth == fWidth
@@ -179,8 +177,10 @@ SoftwareRenderer::SwapBuffers(bool vsync)
 		ERROR("%s: Bitmap size doesn't match size!\n", __func__);
 		return;
 	}
-	uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
+
 	uint32 bytesPerRow = fBitmap->BytesPerRow();
+	uint8 bytesPerPixel = bytesPerRow / fBitmap->Bounds().IntegerWidth();
+
 	for (uint32 i = 0; i < fInfo->clip_list_count; i++) {
 		clipping_rect *clip = &fInfo->clip_list[i];
 		int32 height = clip->bottom - clip->top + 1;




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