Mesa (master): i915g: Stop calling draw_prepare_shader_outputs
Stephane Marchesin
marcheu at kemper.freedesktop.org
Thu Sep 5 02:49:38 UTC 2013
Module: Mesa
Branch: master
Commit: b1461acf15ab450fa0d360ec5e03c90d0797a6d4
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b1461acf15ab450fa0d360ec5e03c90d0797a6d4
Author: Stéphane Marchesin <marcheu at chromium.org>
Date: Wed Sep 4 14:44:49 2013 -0700
i915g: Stop calling draw_prepare_shader_outputs
It's not useful on i915g since we don't support primid. Fixes
piglit point tests on i915g.
---
src/gallium/drivers/i915/i915_state_derived.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/i915/i915_state_derived.c b/src/gallium/drivers/i915/i915_state_derived.c
index e1d1840..e01f16e 100644
--- a/src/gallium/drivers/i915/i915_state_derived.c
+++ b/src/gallium/drivers/i915/i915_state_derived.c
@@ -67,8 +67,6 @@ static void calculate_vertex_layout(struct i915_context *i915)
colors[0] = colors[1] = fog = needW = face = FALSE;
memset(&vinfo, 0, sizeof(vinfo));
- draw_prepare_shader_outputs(i915->draw);
-
/* Determine which fragment program inputs are needed. Setup HW vertex
* layout below, in the HW-specific attribute order.
*/
More information about the mesa-commit
mailing list