Mesa (master): i965/fs: Simplify computation of key. input_slots_valid during precompile.

Paul Berry stereotype441 at kemper.freedesktop.org
Mon Sep 16 20:07:16 UTC 2013


Module: Mesa
Branch: master
Commit: a4546ec114853235db375b20fb47ddcd6a7f21e7
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a4546ec114853235db375b20fb47ddcd6a7f21e7

Author: Paul Berry <stereotype441 at gmail.com>
Date:   Tue Sep  3 11:55:17 2013 -0700

i965/fs: Simplify computation of key.input_slots_valid during precompile.

The for loop was rather silly.  In addition to checking brw->gen < 6
on each loop iteration, it took pains to exclude bits from
fp->Base.InputsRead that don't correspond to fragment shader inputs.
But those bits would never have been set in the first place, since the
only bits that are ever set in fp->Base.InputsRead are fragment shader
inputs.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/drivers/dri/i965/brw_fs.cpp |   12 +-----------
 1 files changed, 1 insertions(+), 11 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 9cb7950..004b3b5 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3150,17 +3150,7 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
    }
 
    if (brw->gen < 6)
-      key.input_slots_valid |= BITFIELD64_BIT(VARYING_SLOT_POS);
-
-   for (int i = 0; i < VARYING_SLOT_MAX; i++) {
-      if (!(fp->Base.InputsRead & BITFIELD64_BIT(i)))
-	 continue;
-
-      if (brw->gen < 6) {
-         if (_mesa_varying_slot_in_fs((gl_varying_slot) i))
-            key.input_slots_valid |= BITFIELD64_BIT(i);
-      }
-   }
+      key.input_slots_valid = fp->Base.InputsRead | VARYING_BIT_POS;
 
    key.clamp_fragment_color = ctx->API == API_OPENGL_COMPAT;
 




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