Mesa (master): swrast: rename texture fetch functions (pt. 6)

Brian Paul brianp at kemper.freedesktop.org
Mon Apr 7 15:31:16 UTC 2014


Module: Mesa
Branch: master
Commit: d41fe0aec287429ab76a2d646c68c35b8d1c687c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d41fe0aec287429ab76a2d646c68c35b8d1c687c

Author: Brian Paul <brianp at vmware.com>
Date:   Sat Apr  5 09:53:01 2014 -0600

swrast: rename texture fetch functions (pt. 6)

sed commands:
s/rgb9_e5/R9G9B9E5_FLOAT/g
s/r11_g11_b10f/R11G11B10_FLOAT/g
s/f_alpha_f16/A_FLOAT16/g
s/f_alpha_f32/A_FLOAT32/g
s/f_luminance_f16/L_FLOAT16/g
s/f_luminance_f32/L_FLOAT32/g
s/f_luminance_alpha_f16/LA_FLOAT16/g
s/f_luminance_alpha_f32/LA_FLOAT32/g
s/f_intensity_f16/I_FLOAT16/g
s/f_intensity_f32/I_FLOAT32/g
s/f_r_f16/R_FLOAT16/g
s/f_r_f32/R_FLOAT32/g
s/f_rg_f16/RG_FLOAT16/g
s/f_rg_f32/RG_FLOAT32/g
s/f_rgb_f16/RGB_FLOAT16/g
s/f_rgb_f32/RGB_FLOAT32/g
s/f_rgba_f16/RGBA_FLOAT16/g
s/f_rgba_f32/RGBA_FLOAT32/g
s/xbgr16161616_float/RGBX_FLOAT16/g
s/xbgr32323232_float/RGBX_FLOAT32/g

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/mesa/swrast/s_texfetch.c     |  126 +++++++++++++++++++-------------------
 src/mesa/swrast/s_texfetch_tmp.h |   40 ++++++------
 2 files changed, 83 insertions(+), 83 deletions(-)

diff --git a/src/mesa/swrast/s_texfetch.c b/src/mesa/swrast/s_texfetch.c
index 54ef464..dec75a1 100644
--- a/src/mesa/swrast/s_texfetch.c
+++ b/src/mesa/swrast/s_texfetch.c
@@ -649,15 +649,15 @@ texfetch_funcs[] =
    /* Packed float formats */
    {
       MESA_FORMAT_R9G9B9E5_FLOAT,
-      fetch_texel_1d_rgb9_e5,
-      fetch_texel_2d_rgb9_e5,
-      fetch_texel_3d_rgb9_e5
+      fetch_texel_1d_R9G9B9E5_FLOAT,
+      fetch_texel_2d_R9G9B9E5_FLOAT,
+      fetch_texel_3d_R9G9B9E5_FLOAT
    },
    {
       MESA_FORMAT_R11G11B10_FLOAT,
-      fetch_texel_1d_r11_g11_b10f,
-      fetch_texel_2d_r11_g11_b10f,
-      fetch_texel_3d_r11_g11_b10f
+      fetch_texel_1d_R11G11B10_FLOAT,
+      fetch_texel_2d_R11G11B10_FLOAT,
+      fetch_texel_3d_R11G11B10_FLOAT
    },
    {
       MESA_FORMAT_Z32_FLOAT_S8X24_UINT,
@@ -669,117 +669,117 @@ texfetch_funcs[] =
    /* Array float formats */
    {
       MESA_FORMAT_A_FLOAT16,
-      fetch_texel_1d_f_alpha_f16,
-      fetch_texel_2d_f_alpha_f16,
-      fetch_texel_3d_f_alpha_f16
+      fetch_texel_1d_A_FLOAT16,
+      fetch_texel_2d_A_FLOAT16,
+      fetch_texel_3d_A_FLOAT16
    },
    {
       MESA_FORMAT_A_FLOAT32,
-      fetch_texel_1d_f_alpha_f32,
-      fetch_texel_2d_f_alpha_f32,
-      fetch_texel_3d_f_alpha_f32
+      fetch_texel_1d_A_FLOAT32,
+      fetch_texel_2d_A_FLOAT32,
+      fetch_texel_3d_A_FLOAT32
    },
    {
       MESA_FORMAT_L_FLOAT16,
-      fetch_texel_1d_f_luminance_f16,
-      fetch_texel_2d_f_luminance_f16,
-      fetch_texel_3d_f_luminance_f16
+      fetch_texel_1d_L_FLOAT16,
+      fetch_texel_2d_L_FLOAT16,
+      fetch_texel_3d_L_FLOAT16
    },
    {
       MESA_FORMAT_L_FLOAT32,
-      fetch_texel_1d_f_luminance_f32,
-      fetch_texel_2d_f_luminance_f32,
-      fetch_texel_3d_f_luminance_f32
+      fetch_texel_1d_L_FLOAT32,
+      fetch_texel_2d_L_FLOAT32,
+      fetch_texel_3d_L_FLOAT32
    },
    {
       MESA_FORMAT_LA_FLOAT16,
-      fetch_texel_1d_f_luminance_alpha_f16,
-      fetch_texel_2d_f_luminance_alpha_f16,
-      fetch_texel_3d_f_luminance_alpha_f16
+      fetch_texel_1d_LA_FLOAT16,
+      fetch_texel_2d_LA_FLOAT16,
+      fetch_texel_3d_LA_FLOAT16
    },
    {
       MESA_FORMAT_LA_FLOAT32,
-      fetch_texel_1d_f_luminance_alpha_f32,
-      fetch_texel_2d_f_luminance_alpha_f32,
-      fetch_texel_3d_f_luminance_alpha_f32
+      fetch_texel_1d_LA_FLOAT32,
+      fetch_texel_2d_LA_FLOAT32,
+      fetch_texel_3d_LA_FLOAT32
    },
    {
       MESA_FORMAT_I_FLOAT16,
-      fetch_texel_1d_f_intensity_f16,
-      fetch_texel_2d_f_intensity_f16,
-      fetch_texel_3d_f_intensity_f16
+      fetch_texel_1d_I_FLOAT16,
+      fetch_texel_2d_I_FLOAT16,
+      fetch_texel_3d_I_FLOAT16
    },
    {
       MESA_FORMAT_I_FLOAT32,
-      fetch_texel_1d_f_intensity_f32,
-      fetch_texel_2d_f_intensity_f32,
-      fetch_texel_3d_f_intensity_f32
+      fetch_texel_1d_I_FLOAT32,
+      fetch_texel_2d_I_FLOAT32,
+      fetch_texel_3d_I_FLOAT32
    },
    {
       MESA_FORMAT_R_FLOAT16,
-      fetch_texel_1d_f_r_f16,
-      fetch_texel_2d_f_r_f16,
-      fetch_texel_3d_f_r_f16
+      fetch_texel_1d_R_FLOAT16,
+      fetch_texel_2d_R_FLOAT16,
+      fetch_texel_3d_R_FLOAT16
    },
    {
       MESA_FORMAT_R_FLOAT32,
-      fetch_texel_1d_f_r_f32,
-      fetch_texel_2d_f_r_f32,
-      fetch_texel_3d_f_r_f32
+      fetch_texel_1d_R_FLOAT32,
+      fetch_texel_2d_R_FLOAT32,
+      fetch_texel_3d_R_FLOAT32
    },
    {
       MESA_FORMAT_RG_FLOAT16,
-      fetch_texel_1d_f_rg_f16,
-      fetch_texel_2d_f_rg_f16,
-      fetch_texel_3d_f_rg_f16
+      fetch_texel_1d_RG_FLOAT16,
+      fetch_texel_2d_RG_FLOAT16,
+      fetch_texel_3d_RG_FLOAT16
    },
    {
       MESA_FORMAT_RG_FLOAT32,
-      fetch_texel_1d_f_rg_f32,
-      fetch_texel_2d_f_rg_f32,
-      fetch_texel_3d_f_rg_f32
+      fetch_texel_1d_RG_FLOAT32,
+      fetch_texel_2d_RG_FLOAT32,
+      fetch_texel_3d_RG_FLOAT32
    },
    {
       MESA_FORMAT_RGB_FLOAT16,
-      fetch_texel_1d_f_rgb_f16,
-      fetch_texel_2d_f_rgb_f16,
-      fetch_texel_3d_f_rgb_f16
+      fetch_texel_1d_RGB_FLOAT16,
+      fetch_texel_2d_RGB_FLOAT16,
+      fetch_texel_3d_RGB_FLOAT16
    },
    {
       MESA_FORMAT_RGB_FLOAT32,
-      fetch_texel_1d_f_rgb_f32,
-      fetch_texel_2d_f_rgb_f32,
-      fetch_texel_3d_f_rgb_f32
+      fetch_texel_1d_RGB_FLOAT32,
+      fetch_texel_2d_RGB_FLOAT32,
+      fetch_texel_3d_RGB_FLOAT32
    },
    {
       MESA_FORMAT_RGBA_FLOAT16,
-      fetch_texel_1d_f_rgba_f16,
-      fetch_texel_2d_f_rgba_f16,
-      fetch_texel_3d_f_rgba_f16
+      fetch_texel_1d_RGBA_FLOAT16,
+      fetch_texel_2d_RGBA_FLOAT16,
+      fetch_texel_3d_RGBA_FLOAT16
    },
    {
       MESA_FORMAT_RGBA_FLOAT32,
-      fetch_texel_1d_f_rgba_f32,
-      fetch_texel_2d_f_rgba_f32,
-      fetch_texel_3d_f_rgba_f32
+      fetch_texel_1d_RGBA_FLOAT32,
+      fetch_texel_2d_RGBA_FLOAT32,
+      fetch_texel_3d_RGBA_FLOAT32
    },
    {
       MESA_FORMAT_RGBX_FLOAT16,
-      fetch_texel_1d_xbgr16161616_float,
-      fetch_texel_2d_xbgr16161616_float,
-      fetch_texel_3d_xbgr16161616_float
+      fetch_texel_1d_RGBX_FLOAT16,
+      fetch_texel_2d_RGBX_FLOAT16,
+      fetch_texel_3d_RGBX_FLOAT16
    },
    {
       MESA_FORMAT_RGBX_FLOAT32,
-      fetch_texel_1d_xbgr32323232_float,
-      fetch_texel_2d_xbgr32323232_float,
-      fetch_texel_3d_xbgr32323232_float
+      fetch_texel_1d_RGBX_FLOAT32,
+      fetch_texel_2d_RGBX_FLOAT32,
+      fetch_texel_3d_RGBX_FLOAT32
    },
    {
       MESA_FORMAT_Z_FLOAT32,
-      fetch_texel_1d_f_r_f32, /* Reuse the R32F functions. */
-      fetch_texel_2d_f_r_f32,
-      fetch_texel_3d_f_r_f32
+      fetch_texel_1d_R_FLOAT32, /* Reuse the R32F functions. */
+      fetch_texel_2d_R_FLOAT32,
+      fetch_texel_3d_R_FLOAT32
    },
 
    /* Packed signed/unsigned non-normalized integer formats */
diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h
index 651b5cb..af2815e 100644
--- a/src/mesa/swrast/s_texfetch_tmp.h
+++ b/src/mesa/swrast/s_texfetch_tmp.h
@@ -102,7 +102,7 @@ static void FETCH(f_z16)(const struct swrast_texture_image *texImage,
 
 /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
  */
-static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage,
+static void FETCH(RGBA_FLOAT32)( const struct swrast_texture_image *texImage,
                                GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
@@ -120,7 +120,7 @@ static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage,
+static void FETCH(RGBA_FLOAT16)( const struct swrast_texture_image *texImage,
                                GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
@@ -137,7 +137,7 @@ static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage,
+static void FETCH(RGB_FLOAT32)( const struct swrast_texture_image *texImage,
                               GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
@@ -155,7 +155,7 @@ static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage,
+static void FETCH(RGB_FLOAT16)( const struct swrast_texture_image *texImage,
                               GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
@@ -173,7 +173,7 @@ static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage,
+static void FETCH(A_FLOAT32)( const struct swrast_texture_image *texImage,
                               GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
@@ -191,7 +191,7 @@ static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage,
+static void FETCH(A_FLOAT16)( const struct swrast_texture_image *texImage,
                               GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
@@ -209,7 +209,7 @@ static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage,
+static void FETCH(L_FLOAT32)( const struct swrast_texture_image *texImage,
                                     GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
@@ -227,7 +227,7 @@ static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage,
+static void FETCH(L_FLOAT16)( const struct swrast_texture_image *texImage,
                                     GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
@@ -245,7 +245,7 @@ static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *texImage,
+static void FETCH(LA_FLOAT32)( const struct swrast_texture_image *texImage,
                                     GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
@@ -263,7 +263,7 @@ static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *tex
 /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *texImage,
+static void FETCH(LA_FLOAT16)( const struct swrast_texture_image *texImage,
                                     GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
@@ -281,7 +281,7 @@ static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *tex
 /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage,
+static void FETCH(I_FLOAT32)( const struct swrast_texture_image *texImage,
                                     GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
@@ -299,7 +299,7 @@ static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage,
+static void FETCH(I_FLOAT16)( const struct swrast_texture_image *texImage,
                                     GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
@@ -317,7 +317,7 @@ static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage,
+static void FETCH(R_FLOAT32)( const struct swrast_texture_image *texImage,
                             GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
@@ -335,7 +335,7 @@ static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage,
+static void FETCH(R_FLOAT16)( const struct swrast_texture_image *texImage,
                             GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
@@ -353,7 +353,7 @@ static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage,
+static void FETCH(RG_FLOAT32)( const struct swrast_texture_image *texImage,
                              GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
@@ -371,7 +371,7 @@ static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage,
 /* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture,
  * returning 4 GLfloats.
  */
-static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage,
+static void FETCH(RG_FLOAT16)( const struct swrast_texture_image *texImage,
                              GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
@@ -1468,7 +1468,7 @@ FETCH(RGBX_UNORM16)(const struct swrast_texture_image *texImage,
 }
 
 static void
-FETCH(xbgr16161616_float)(const struct swrast_texture_image *texImage,
+FETCH(RGBX_FLOAT16)(const struct swrast_texture_image *texImage,
                           GLint i, GLint j, GLint k, GLfloat *texel)
 {
    const GLhalfARB *s = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
@@ -1479,7 +1479,7 @@ FETCH(xbgr16161616_float)(const struct swrast_texture_image *texImage,
 }
 
 static void
-FETCH(xbgr32323232_float)(const struct swrast_texture_image *texImage,
+FETCH(RGBX_FLOAT32)(const struct swrast_texture_image *texImage,
                           GLint i, GLint j, GLint k, GLfloat *texel)
 {
    const GLfloat *s = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
@@ -1591,7 +1591,7 @@ static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage,
 
 /* MESA_FORMAT_RGB9_E5 ******************************************************/
 
-static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage,
+static void FETCH(R9G9B9E5_FLOAT)( const struct swrast_texture_image *texImage,
                             GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1604,7 +1604,7 @@ static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage,
 
 /* MESA_FORMAT_R11G11B10_FLOAT *********************************************/
 
-static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage,
+static void FETCH(R11G11B10_FLOAT)( const struct swrast_texture_image *texImage,
                                  GLint i, GLint j, GLint k, GLfloat *texel )
 {
    const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);




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