Mesa (master): r600g: Don't leak bytecode on shader compile failure

Michel Dänzer daenzer at kemper.freedesktop.org
Thu Apr 10 05:57:33 UTC 2014


Module: Mesa
Branch: master
Commit: ee2bcf38a4c8930d8f9cecfac580030a45c41dae
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ee2bcf38a4c8930d8f9cecfac580030a45c41dae

Author: Michel Dänzer <michel.daenzer at amd.com>
Date:   Wed Apr  9 15:38:21 2014 +0900

r600g: Don't leak bytecode on shader compile failure

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74868

Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak at amd.com>

---

 src/gallium/drivers/r600/r600_shader.c |   19 ++++++++++++-------
 1 file changed, 12 insertions(+), 7 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index ddf79ee..b4b357e 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -155,7 +155,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
 	r = r600_shader_from_tgsi(rctx, shader, key);
 	if (r) {
 		R600_ERR("translation from TGSI failed !\n");
-		return r;
+		goto error;
 	}
 
 	/* disable SB for geom shaders - it can't handle the CF_EMIT instructions */
@@ -169,7 +169,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
 		r = r600_bytecode_build(&shader->shader.bc);
 		if (r) {
 			R600_ERR("building bytecode failed !\n");
-			return r;
+			goto error;
 		}
 	}
 
@@ -182,7 +182,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
 		                             dump, use_sb);
 		if (r) {
 			R600_ERR("r600_sb_bytecode_process failed !\n");
-			return r;
+			goto error;
 		}
 	}
 
@@ -192,16 +192,16 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
 			r = r600_sb_bytecode_process(rctx, &shader->gs_copy_shader->shader.bc,
 						     &shader->gs_copy_shader->shader, dump, 0);
 			if (r)
-				return r;
+				goto error;
 		}
 
 		if ((r = store_shader(ctx, shader->gs_copy_shader)))
-			return r;
+			goto error;
 	}
 
 	/* Store the shader in a buffer. */
 	if ((r = store_shader(ctx, shader)))
-		return r;
+		goto error;
 
 	/* Build state. */
 	switch (shader->shader.processor_type) {
@@ -235,9 +235,14 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
 		}
 		break;
 	default:
-		return -EINVAL;
+		r = -EINVAL;
+		goto error;
 	}
 	return 0;
+
+error:
+	r600_pipe_shader_destroy(ctx, shader);
+	return r;
 }
 
 void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader)




More information about the mesa-commit mailing list