Mesa (master): linker: Split set_uniform_binding into separate functions for blocks and samplers

Ian Romanick idr at kemper.freedesktop.org
Fri Apr 11 19:26:39 UTC 2014


Module: Mesa
Branch: master
Commit: 6e2f63b69e37c365094ce9bf7e2f9cd118cea01a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6e2f63b69e37c365094ce9bf7e2f9cd118cea01a

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Fri Apr  4 10:45:38 2014 -0700

linker: Split set_uniform_binding into separate functions for blocks and samplers

The two code paths are quite different, and there are some problems in
the handling of uniform blocks.  Future changes will cause these paths
to diverge further.  Ultimately, selecting between the two functions
will happen at the set_uniform_binding call site, and
set_uniform_binding will be deleted.

NOTE: This patch just moves code around.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: "10.1" <mesa-stable at lists.freedesktop.org>
Cc: github at socker.lepus.uberspace.de

---

 src/glsl/link_uniform_initializers.cpp |   42 +++++++++++++++++++++++++++++---
 1 file changed, 39 insertions(+), 3 deletions(-)

diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index 9d6977d..9a10350 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -84,7 +84,7 @@ copy_constant_to_storage(union gl_constant_value *storage,
 }
 
 void
-set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
+set_sampler_binding(void *mem_ctx, gl_shader_program *prog,
                     const char *name, const glsl_type *type, int binding)
 {
    struct gl_uniform_storage *const storage =
@@ -95,7 +95,7 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
       return;
    }
 
-   if (storage->type->is_sampler()) {
+   {
       unsigned elements = MAX2(storage->array_elements, 1);
 
       /* From section 4.4.4 of the GLSL 4.20 specification:
@@ -118,7 +118,24 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
             }
          }
       }
-   } else if (storage->block_index != -1) {
+   }
+
+   storage->initialized = true;
+}
+
+void
+set_block_binding(void *mem_ctx, gl_shader_program *prog,
+                  const char *name, const glsl_type *type, int binding)
+{
+   struct gl_uniform_storage *const storage =
+      get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
+
+   if (storage == NULL) {
+      assert(storage != NULL);
+      return;
+   }
+
+   if (storage->block_index != -1) {
       /* This is a field of a UBO.  val is the binding index. */
       for (int i = 0; i < MESA_SHADER_STAGES; i++) {
          int stage_index = prog->UniformBlockStageIndex[i][storage->block_index];
@@ -134,6 +151,25 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
 }
 
 void
+set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
+                    const char *name, const glsl_type *type, int binding)
+{
+   struct gl_uniform_storage *const storage =
+      get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
+
+   if (storage == NULL) {
+      assert(storage != NULL);
+      return;
+   }
+
+   if (storage->type->is_sampler()) {
+      set_sampler_binding(mem_ctx, prog, name, type, binding);
+   } else if (storage->block_index != -1) {
+      set_block_binding(mem_ctx, prog, name, type, binding);
+   }
+}
+
+void
 set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
 			const char *name, const glsl_type *type,
 			ir_constant *val)




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