Mesa (master): mesa: Extract is_active_attrib() in shaderapi

Chris Forbes chrisf at kemper.freedesktop.org
Sun Apr 13 07:25:01 UTC 2014


Module: Mesa
Branch: master
Commit: ca5c8d6cd435948af7ea0c70118e4d3e5ee66a32
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ca5c8d6cd435948af7ea0c70118e4d3e5ee66a32

Author: Chris Forbes <chrisf at ijw.co.nz>
Date:   Sat Apr 12 21:20:42 2014 +1200

mesa: Extract is_active_attrib() in shaderapi

The rules are about to get a bit more complex to account for
gl_InstanceID and gl_VertexID, which are system values.

Extracting this first avoids introducing duplication.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/main/shader_query.cpp |   27 +++++++++++++++++++--------
 1 file changed, 19 insertions(+), 8 deletions(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index e1afe53..1c3c8e9 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -76,6 +76,21 @@ _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
     */
 }
 
+static bool
+is_active_attrib(const ir_variable *var)
+{
+   if (!var)
+      return false;
+
+   switch (var->data.mode) {
+   case ir_var_shader_in:
+      return var->data.location != -1;
+
+   default:
+      return false;
+   }
+}
+
 void GLAPIENTRY
 _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
                          GLsizei maxLength, GLsizei * length, GLint * size,
@@ -105,10 +120,8 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
    foreach_list(node, ir) {
       const ir_variable *const var = ((ir_instruction *) node)->as_variable();
 
-      if (var == NULL
-	  || var->data.mode != ir_var_shader_in
-	  || var->data.location == -1)
-	 continue;
+      if (!is_active_attrib(var))
+         continue;
 
       if (current_index == desired_index) {
 	 _mesa_copy_string(name, maxLength, length, var->name);
@@ -196,10 +209,8 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
    foreach_list(node, ir) {
       const ir_variable *const var = ((ir_instruction *) node)->as_variable();
 
-      if (var == NULL
-	  || var->data.mode != ir_var_shader_in
-	  || var->data.location == -1)
-	 continue;
+      if (!is_active_attrib(var))
+         continue;
 
       i++;
    }




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