Mesa (master): mesa: move declaration before code
Brian Paul
brianp at kemper.freedesktop.org
Mon Apr 21 19:24:50 UTC 2014
Module: Mesa
Branch: master
Commit: e959274081e88da7ccbe9ae9165127e7c9a0ae66
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e959274081e88da7ccbe9ae9165127e7c9a0ae66
Author: Brian Paul <brianp at vmware.com>
Date: Mon Apr 21 13:24:25 2014 -0600
mesa: move declaration before code
To fix MSVC build.
---
src/mesa/main/fbobject.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index cd04fbe..ca16ae1 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2770,6 +2770,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
}
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
/* This behavior is first specified in OpenGL 4.4 specification.
*
@@ -2784,7 +2785,6 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
return;
}
/* the depth and stencil attachments must point to the same buffer */
- const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
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