Mesa (master): mesa: move declaration before code

Brian Paul brianp at kemper.freedesktop.org
Mon Apr 21 19:24:50 UTC 2014


Module: Mesa
Branch: master
Commit: e959274081e88da7ccbe9ae9165127e7c9a0ae66
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e959274081e88da7ccbe9ae9165127e7c9a0ae66

Author: Brian Paul <brianp at vmware.com>
Date:   Mon Apr 21 13:24:25 2014 -0600

mesa: move declaration before code

To fix MSVC build.

---

 src/mesa/main/fbobject.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index cd04fbe..ca16ae1 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2770,6 +2770,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
    }
 
    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+      const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
       if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
          /* This behavior is first specified in OpenGL 4.4 specification.
           *
@@ -2784,7 +2785,6 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
          return;
       }
       /* the depth and stencil attachments must point to the same buffer */
-      const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
       depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
       stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
       if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {




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