Mesa (master): mesa/st: Fix pipe_framebuffer_state:: height for PIPE_TEXTURE_1D_ARRAY.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Wed Apr 23 18:12:59 UTC 2014


Module: Mesa
Branch: master
Commit: fd92346c53ed32709c7b56ce58fb9c9bf43ce9a8
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fd92346c53ed32709c7b56ce58fb9c9bf43ce9a8

Author: José Fonseca <jfonseca at vmware.com>
Date:   Thu Apr  3 15:56:46 2014 +0100

mesa/st: Fix pipe_framebuffer_state::height for PIPE_TEXTURE_1D_ARRAY.

This prevents buffer overflow w/ llvmpipe when running piglit

  bin/gl-3.2-layered-rendering-clear-color-all-types 1d_array single_level -fbo -auto

v2: Compute the framebuffer size as the minimum size, as pointed out by
Brian;  compacted code;  ran piglit quick test list (with no
regressions.)

Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Roland Scheidegger <sroland at vmware.com>

---

 src/mesa/state_tracker/st_atom_framebuffer.c |   35 ++++++++++++++++++++++++--
 1 file changed, 33 insertions(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
index 4c4f839..a17417c 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -31,6 +31,8 @@
   *   Brian Paul
   */
  
+#include <limits.h>
+
 #include "st_context.h"
 #include "st_atom.h"
 #include "st_cb_bitmap.h"
@@ -44,6 +46,26 @@
 
 
 /**
+ * Update framebuffer size.
+ *
+ * We need to derive pipe_framebuffer size from the bound pipe_surfaces here
+ * instead of copying gl_framebuffer size because for certain target types
+ * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers
+ * instead of 1.
+ */
+static void
+update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
+                        struct pipe_surface *surface)
+{
+   assert(surface);
+   assert(surface->width  < UINT_MAX);
+   assert(surface->height < UINT_MAX);
+   framebuffer->width  = MIN2(framebuffer->width,  surface->width);
+   framebuffer->height = MIN2(framebuffer->height, surface->height);
+}
+
+
+/**
  * Update framebuffer state (color, depth, stencil, etc. buffers)
  */
 static void
@@ -57,8 +79,8 @@ update_framebuffer_state( struct st_context *st )
    st_flush_bitmap_cache(st);
 
    st->state.fb_orientation = st_fb_orientation(fb);
-   framebuffer->width = fb->Width;
-   framebuffer->height = fb->Height;
+   framebuffer->width  = UINT_MAX;
+   framebuffer->height = UINT_MAX;
 
    /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
 
@@ -81,6 +103,7 @@ update_framebuffer_state( struct st_context *st )
 
          if (strb->surface) {
             pipe_surface_reference(&framebuffer->cbufs[i], strb->surface);
+            update_framebuffer_size(framebuffer, strb->surface);
          }
          strb->defined = GL_TRUE; /* we'll be drawing something */
       }
@@ -100,12 +123,14 @@ update_framebuffer_state( struct st_context *st )
          st_update_renderbuffer_surface(st, strb);
       }
       pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+      update_framebuffer_size(framebuffer, strb->surface);
    }
    else {
       strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
       if (strb) {
          assert(strb->surface);
          pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+         update_framebuffer_size(framebuffer, strb->surface);
       }
       else
          pipe_surface_reference(&framebuffer->zsbuf, NULL);
@@ -122,6 +147,12 @@ update_framebuffer_state( struct st_context *st )
    }
 #endif
 
+   /* _mesa_test_framebuffer_completeness refuses framebuffers with no
+    * attachments, so this should never happen.
+    */
+   assert(framebuffer->width  != UINT_MAX);
+   assert(framebuffer->height != UINT_MAX);
+
    cso_set_framebuffer(st->cso_context, framebuffer);
 }
 




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