Mesa (master): glsl: Correctly load columns of a row-major matrix

Ian Romanick idr at kemper.freedesktop.org
Mon Aug 4 21:40:44 UTC 2014


Module: Mesa
Branch: master
Commit: ab7098c8dfeb0c6de508b02a34c592aa4e343dff
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ab7098c8dfeb0c6de508b02a34c592aa4e343dff

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Tue Jul 15 19:59:18 2014 -0700

glsl: Correctly load columns of a row-major matrix

For a row-major matrix, the next column starts at the next element.

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>

---

 src/glsl/lower_ubo_reference.cpp |   15 +++++++++++----
 1 file changed, 11 insertions(+), 4 deletions(-)

diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 60094f1..2890d3e 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -355,10 +355,17 @@ lower_ubo_reference_visitor::emit_ubo_loads(ir_dereference *deref,
 	    new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
 					      col);
 
-	 /* std140 always rounds the stride of arrays (and matrices)
-	  * to a vec4, so matrices are always 16 between columns/rows.
-	  */
-	 emit_ubo_loads(col_deref, base_offset, deref_offset + i * 16);
+         if (ubo_var->RowMajor) {
+            /* For a row-major matrix, the next column starts at the next
+             * element.
+             */
+            emit_ubo_loads(col_deref, base_offset, deref_offset + i * 4);
+         } else {
+            /* std140 always rounds the stride of arrays (and matrices) to a
+             * vec4, so matrices are always 16 between columns/rows.
+             */
+            emit_ubo_loads(col_deref, base_offset, deref_offset + i * 16);
+         }
       }
       return;
    }




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