Mesa (master): mesa/format_info: Add support for compressed floating-point formats
Neil Roberts
nroberts at kemper.freedesktop.org
Tue Aug 12 17:27:15 UTC 2014
Module: Mesa
Branch: master
Commit: 84218b598f429bcc4474aa620da906b7b9aadc2b
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=84218b598f429bcc4474aa620da906b7b9aadc2b
Author: Neil Roberts <neil at linux.intel.com>
Date: Wed Aug 6 16:52:14 2014 +0100
mesa/format_info: Add support for compressed floating-point formats
If the name of a compressed texture format has ‘FLOAT’ in it it will now set
the data type of the format to GL_FLOAT. This will be needed for the BPTC
half-float formats.
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/format_info.py | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/format_info.py b/src/mesa/main/format_info.py
index 448bd00..a0eecd3 100644
--- a/src/mesa/main/format_info.py
+++ b/src/mesa/main/format_info.py
@@ -62,7 +62,9 @@ def get_gl_base_format(fmat):
def get_gl_data_type(fmat):
if fmat.is_compressed():
- if 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
+ if 'FLOAT' in fmat.name:
+ return 'GL_FLOAT'
+ elif 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
return 'GL_SIGNED_NORMALIZED'
else:
return 'GL_UNSIGNED_NORMALIZED'
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