Mesa (master): vc4: Don't forget to set up the offset for render targets.
Eric Anholt
anholt at kemper.freedesktop.org
Mon Aug 18 22:28:04 UTC 2014
Module: Mesa
Branch: master
Commit: 8795341e2c113176286e9bb6ef3fe716905d7d30
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=8795341e2c113176286e9bb6ef3fe716905d7d30
Author: Eric Anholt <eric at anholt.net>
Date: Mon Aug 18 10:24:29 2014 -0700
vc4: Don't forget to set up the offset for render targets.
This almost fixes fbo-generatemipmap rendering, except that the 1x1 level
isn't getting rendered.
---
src/gallium/drivers/vc4/vc4_resource.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c
index e0c0c7b..349837e 100644
--- a/src/gallium/drivers/vc4/vc4_resource.c
+++ b/src/gallium/drivers/vc4/vc4_resource.c
@@ -239,6 +239,7 @@ vc4_create_surface(struct pipe_context *pctx,
const struct pipe_surface *surf_tmpl)
{
struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
+ struct vc4_resource *rsc = vc4_resource(ptex);
if (!surface)
return NULL;
@@ -258,6 +259,7 @@ vc4_create_surface(struct pipe_context *pctx,
psurf->u.tex.level = level;
psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+ surface->offset = rsc->slices[level].offset;
return &surface->base;
}
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