Mesa (master): vbo: also print buffer object pointer in vbo_print_vertex_list()
Brian Paul
brianp at kemper.freedesktop.org
Mon Dec 1 23:35:20 UTC 2014
Module: Mesa
Branch: master
Commit: 691170b9c7387b0e147aa668c3c37148db7f3e96
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=691170b9c7387b0e147aa668c3c37148db7f3e96
Author: Brian Paul <brianp at vmware.com>
Date: Mon Dec 1 13:41:47 2014 -0700
vbo: also print buffer object pointer in vbo_print_vertex_list()
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/vbo/vbo_save_api.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 4a6c436..5055c22 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1527,10 +1527,14 @@ vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
{
struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
GLuint i;
+ struct gl_buffer_object *buffer = node->vertex_store ?
+ node->vertex_store->bufferobj : NULL;
(void) ctx;
- fprintf(f, "VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
- node->count, node->prim_count, node->vertex_size);
+ fprintf(f, "VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize "
+ "buffer %p\n",
+ node->count, node->prim_count, node->vertex_size,
+ buffer);
for (i = 0; i < node->prim_count; i++) {
struct _mesa_prim *prim = &node->prim[i];
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