Mesa (master): i965: Make Gen4-5 and Gen8+ ALT checks use ctx-> _Shader too.

Kenneth Graunke kwg at kemper.freedesktop.org
Thu Dec 4 23:05:53 UTC 2014


Module: Mesa
Branch: master
Commit: d300e58db0db8e44bd430bfc22d612355e4aab31
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d300e58db0db8e44bd430bfc22d612355e4aab31

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Sun Nov 30 01:41:15 2014 -0800

i965: Make Gen4-5 and Gen8+ ALT checks use ctx->_Shader too.

Commit c0347705 changed the Gen6-7 code to use ctx->_Shader rather than
ctx->Shader, but neglected to change the Gen4-5 or Gen8+ code.

This might fix SSO related bugs, but ALT mode is only used for ARB
programs, so if there's an actual problem, it's likely no one would
run into it.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>

---

 src/mesa/drivers/dri/i965/brw_vs_state.c  |    2 +-
 src/mesa/drivers/dri/i965/brw_wm_state.c  |    2 +-
 src/mesa/drivers/dri/i965/gen8_ps_state.c |    2 +-
 src/mesa/drivers/dri/i965/gen8_vs_state.c |    2 +-
 4 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c
index 998a225..abd6771 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_state.c
@@ -60,7 +60,7 @@ brw_upload_vs_unit(struct brw_context *brw)
    /* Use ALT floating point mode for ARB vertex programs, because they
     * require 0^0 == 1.
     */
-   if (brw->ctx.Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+   if (brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
       vs->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
    else
       vs->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
index 12cbc72..d2903c7 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -119,7 +119,7 @@ brw_upload_wm_unit(struct brw_context *brw)
     * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
     * to differentiate between the GLSL and non-GLSL cases.
     */
-   if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
+   if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
       wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
    else
       wm->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c
index 3aa0ef3..a3ce1d4 100644
--- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
@@ -146,7 +146,7 @@ upload_ps_state(struct brw_context *brw)
     * rendering, CurrentFragmentProgram is used for this check to
     * differentiate between the GLSL and non-GLSL cases.
     */
-   if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
+   if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
       dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
 
    /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
diff --git a/src/mesa/drivers/dri/i965/gen8_vs_state.c b/src/mesa/drivers/dri/i965/gen8_vs_state.c
index 00f2731..5a2021f 100644
--- a/src/mesa/drivers/dri/i965/gen8_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_vs_state.c
@@ -42,7 +42,7 @@ upload_vs_state(struct brw_context *brw)
    /* Use ALT floating point mode for ARB vertex programs, because they
     * require 0^0 == 1.
     */
-   if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+   if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
       floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
 
    BEGIN_BATCH(9);




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