Mesa (master): freedreno: cleanup slice alignment/setup
Rob Clark
robclark at kemper.freedesktop.org
Tue Dec 9 23:18:50 UTC 2014
Module: Mesa
Branch: master
Commit: 5d7c9c9160e0d425df220e5e1898d0ab7dee2c83
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5d7c9c9160e0d425df220e5e1898d0ab7dee2c83
Author: Rob Clark <robclark at freedesktop.org>
Date: Thu Dec 4 16:56:33 2014 -0500
freedreno: cleanup slice alignment/setup
Collapse things back into a setup_slices() which takes the desired
alignment as a param. This gets things ready for a4xx which has some
slightly different requirements.
Signed-off-by: Rob Clark <robclark at freedesktop.org>
---
src/gallium/drivers/freedreno/freedreno_resource.c | 50 ++++++--------------
1 file changed, 14 insertions(+), 36 deletions(-)
diff --git a/src/gallium/drivers/freedreno/freedreno_resource.c b/src/gallium/drivers/freedreno/freedreno_resource.c
index 6b31d26..461e378 100644
--- a/src/gallium/drivers/freedreno/freedreno_resource.c
+++ b/src/gallium/drivers/freedreno/freedreno_resource.c
@@ -188,7 +188,7 @@ static const struct u_resource_vtbl fd_resource_vtbl = {
};
static uint32_t
-setup_slices(struct fd_resource *rsc)
+setup_slices(struct fd_resource *rsc, uint32_t alignment)
{
struct pipe_resource *prsc = &rsc->base.b;
uint32_t level, size = 0;
@@ -201,7 +201,7 @@ setup_slices(struct fd_resource *rsc)
slice->pitch = align(width, 32);
slice->offset = size;
- slice->size0 = slice->pitch * height * rsc->cpp;
+ slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
size += slice->size0 * depth * prsc->array_size;
@@ -213,33 +213,20 @@ setup_slices(struct fd_resource *rsc)
return size;
}
-/* 2d array and 3d textures seem to want their layers aligned to
- * page boundaries
- */
static uint32_t
-setup_slices_array(struct fd_resource *rsc)
+slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
{
- struct pipe_resource *prsc = &rsc->base.b;
- uint32_t level, size = 0;
- uint32_t width = prsc->width0;
- uint32_t height = prsc->height0;
- uint32_t depth = prsc->depth0;
-
- for (level = 0; level <= prsc->last_level; level++) {
- struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
-
- slice->pitch = align(width, 32);
- slice->offset = size;
- slice->size0 = align(slice->pitch * height * rsc->cpp, 4096);
-
- size += slice->size0 * depth * prsc->array_size;
-
- width = u_minify(width, 1);
- height = u_minify(height, 1);
- depth = u_minify(depth, 1);
+ /* on a3xx, 2d array and 3d textures seem to want their
+ * layers aligned to page boundaries:
+ */
+ switch (tmpl->target) {
+ case PIPE_TEXTURE_3D:
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ return 4096;
+ default:
+ return 1;
}
-
- return size;
}
/**
@@ -273,16 +260,7 @@ fd_resource_create(struct pipe_screen *pscreen,
assert(rsc->cpp);
- switch (tmpl->target) {
- case PIPE_TEXTURE_3D:
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- size = setup_slices_array(rsc);
- break;
- default:
- size = setup_slices(rsc);
- break;
- }
+ size = setup_slices(rsc, slice_alignment(pscreen, tmpl));
realloc_bo(rsc, size);
if (!rsc->bo)
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