Mesa (master): freedreno: cleanup slice alignment/setup

Rob Clark robclark at kemper.freedesktop.org
Tue Dec 9 23:18:50 UTC 2014


Module: Mesa
Branch: master
Commit: 5d7c9c9160e0d425df220e5e1898d0ab7dee2c83
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=5d7c9c9160e0d425df220e5e1898d0ab7dee2c83

Author: Rob Clark <robclark at freedesktop.org>
Date:   Thu Dec  4 16:56:33 2014 -0500

freedreno: cleanup slice alignment/setup

Collapse things back into a setup_slices() which takes the desired
alignment as a param.  This gets things ready for a4xx which has some
slightly different requirements.

Signed-off-by: Rob Clark <robclark at freedesktop.org>

---

 src/gallium/drivers/freedreno/freedreno_resource.c |   50 ++++++--------------
 1 file changed, 14 insertions(+), 36 deletions(-)

diff --git a/src/gallium/drivers/freedreno/freedreno_resource.c b/src/gallium/drivers/freedreno/freedreno_resource.c
index 6b31d26..461e378 100644
--- a/src/gallium/drivers/freedreno/freedreno_resource.c
+++ b/src/gallium/drivers/freedreno/freedreno_resource.c
@@ -188,7 +188,7 @@ static const struct u_resource_vtbl fd_resource_vtbl = {
 };
 
 static uint32_t
-setup_slices(struct fd_resource *rsc)
+setup_slices(struct fd_resource *rsc, uint32_t alignment)
 {
 	struct pipe_resource *prsc = &rsc->base.b;
 	uint32_t level, size = 0;
@@ -201,7 +201,7 @@ setup_slices(struct fd_resource *rsc)
 
 		slice->pitch = align(width, 32);
 		slice->offset = size;
-		slice->size0 = slice->pitch * height * rsc->cpp;
+		slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
 
 		size += slice->size0 * depth * prsc->array_size;
 
@@ -213,33 +213,20 @@ setup_slices(struct fd_resource *rsc)
 	return size;
 }
 
-/* 2d array and 3d textures seem to want their layers aligned to
- * page boundaries
- */
 static uint32_t
-setup_slices_array(struct fd_resource *rsc)
+slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
 {
-	struct pipe_resource *prsc = &rsc->base.b;
-	uint32_t level, size = 0;
-	uint32_t width = prsc->width0;
-	uint32_t height = prsc->height0;
-	uint32_t depth = prsc->depth0;
-
-	for (level = 0; level <= prsc->last_level; level++) {
-		struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
-
-		slice->pitch = align(width, 32);
-		slice->offset = size;
-		slice->size0 = align(slice->pitch * height * rsc->cpp, 4096);
-
-		size += slice->size0 * depth * prsc->array_size;
-
-		width = u_minify(width, 1);
-		height = u_minify(height, 1);
-		depth = u_minify(depth, 1);
+	/* on a3xx, 2d array and 3d textures seem to want their
+	 * layers aligned to page boundaries:
+	 */
+	switch (tmpl->target) {
+	case PIPE_TEXTURE_3D:
+	case PIPE_TEXTURE_1D_ARRAY:
+	case PIPE_TEXTURE_2D_ARRAY:
+		return 4096;
+	default:
+		return 1;
 	}
-
-	return size;
 }
 
 /**
@@ -273,16 +260,7 @@ fd_resource_create(struct pipe_screen *pscreen,
 
 	assert(rsc->cpp);
 
-	switch (tmpl->target) {
-	case PIPE_TEXTURE_3D:
-	case PIPE_TEXTURE_1D_ARRAY:
-	case PIPE_TEXTURE_2D_ARRAY:
-		size = setup_slices_array(rsc);
-		break;
-	default:
-		size = setup_slices(rsc);
-		break;
-	}
+	size = setup_slices(rsc, slice_alignment(pscreen, tmpl));
 
 	realloc_bo(rsc, size);
 	if (!rsc->bo)




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