Mesa (master): glsl: Allow non-constant UBO array indexing with GLSL4/ ARB_gpu_shader5.
Chris Forbes
chrisf at kemper.freedesktop.org
Sat Jul 26 04:43:01 UTC 2014
Module: Mesa
Branch: master
Commit: 8eae5ceb99b71854db566e18222f400641c23f39
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=8eae5ceb99b71854db566e18222f400641c23f39
Author: Chris Forbes <chrisf at ijw.co.nz>
Date: Fri May 16 21:10:18 2014 +1200
glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/ast_array_index.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp
index f3b060e..50f9987 100644
--- a/src/glsl/ast_array_index.cpp
+++ b/src/glsl/ast_array_index.cpp
@@ -181,7 +181,8 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
if (array->type->is_unsized_array()) {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
} else if (array->type->fields.array->is_interface()
- && array->variable_referenced()->data.mode == ir_var_uniform) {
+ && array->variable_referenced()->data.mode == ir_var_uniform
+ && !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) {
/* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
*
* "All indexes used to index a uniform block array must be
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