Mesa (master): mesa: support inactive uniforms in glUniform* functions

Tapani Pälli tpalli at kemper.freedesktop.org
Mon Jun 16 04:20:17 UTC 2014


Module: Mesa
Branch: master
Commit: 73f7c8636dff34ef4254e0d89fc7670e35a36da9
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=73f7c8636dff34ef4254e0d89fc7670e35a36da9

Author: Tapani Pälli <tapani.palli at intel.com>
Date:   Wed Mar 19 10:39:10 2014 +0000

mesa: support inactive uniforms in glUniform* functions

Support inactive uniforms that have explicit location set in
glUniform* functions.

v2: remove unnecessary extension check, use new define (Ian)

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/mesa/main/uniform_query.cpp |   15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 5f1af08..480bc6f 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -253,6 +253,21 @@ validate_uniform_parameters(struct gl_context *ctx,
       return false;
    }
 
+   /* If the driver storage pointer in remap table is -1, we ignore silently.
+    *
+    * GL_ARB_explicit_uniform_location spec says:
+    *     "What happens if Uniform* is called with an explicitly defined
+    *     uniform location, but that uniform is deemed inactive by the
+    *     linker?
+    *
+    *     RESOLVED: The call is ignored for inactive uniform variables and
+    *     no error is generated."
+    *
+    */
+   if (shProg->UniformRemapTable[location] ==
+       INACTIVE_UNIFORM_EXPLICIT_LOCATION)
+      return false;
+
    _mesa_uniform_split_location_offset(shProg, location, loc, array_index);
 
    if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) {




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