Mesa (master): glsl: add glsl_type::uniform_locations() helper function

Tapani Pälli tpalli at kemper.freedesktop.org
Mon Jun 16 04:20:17 UTC 2014


Module: Mesa
Branch: master
Commit: dadc3d04f034327b4afeeadf9a860e1b620fab37
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=dadc3d04f034327b4afeeadf9a860e1b620fab37

Author: Tapani Pälli <tapani.palli at intel.com>
Date:   Thu Jun  5 07:37:16 2014 +0300

glsl: add glsl_type::uniform_locations() helper function

This function calculates the number of unique values from
glGetUniformLocation for the elements of the type.

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/glsl/glsl_types.cpp |   26 ++++++++++++++++++++++++++
 src/glsl/glsl_types.h   |    6 ++++++
 2 files changed, 32 insertions(+)

diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 62a9087..f9cd258 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -675,6 +675,32 @@ glsl_type::component_slots() const
    return 0;
 }
 
+unsigned
+glsl_type::uniform_locations() const
+{
+   if (this->is_matrix())
+      return 1;
+
+   unsigned size = 0;
+
+   switch (this->base_type) {
+   case GLSL_TYPE_STRUCT:
+   case GLSL_TYPE_INTERFACE:
+      for (unsigned i = 0; i < this->length; i++)
+         size += this->fields.structure[i].type->uniform_locations();
+      return size;
+   case GLSL_TYPE_ARRAY:
+      return this->length * this->fields.array->uniform_locations();
+   default:
+      break;
+   }
+
+   /* The location count for many types match with component_slots() result,
+    * all expections should be handled above.
+    */
+   return component_slots();
+}
+
 bool
 glsl_type::can_implicitly_convert_to(const glsl_type *desired,
                                      _mesa_glsl_parse_state *state) const
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 35a4e6a..f6d4a02 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -256,6 +256,12 @@ struct glsl_type {
    unsigned component_slots() const;
 
    /**
+    * Calculate the number of unique values from glGetUniformLocation for the
+    * elements of the type.
+    */
+   unsigned uniform_locations() const;
+
+   /**
     * Calculate the number of attribute slots required to hold this type
     *
     * This implements the language rules of GLSL 1.50 for counting the number




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