Mesa (master): st/mesa: handle array textures in st_texture_image_copy

Marek Olšák mareko at kemper.freedesktop.org
Wed Jun 18 23:24:41 UTC 2014


Module: Mesa
Branch: master
Commit: c530282bbc5e235bee11f3d253d1bda20f5b98ba
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c530282bbc5e235bee11f3d253d1bda20f5b98ba

Author: Dave Airlie <airlied at redhat.com>
Date:   Sat Jun 14 03:04:22 2014 +0200

st/mesa: handle array textures in st_texture_image_copy

Marek: also handle cube arrays

Signed-off-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Roland Scheidegger <sroland at vmware.com>

---

 src/mesa/state_tracker/st_texture.c |    8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 92035e8..c148821 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -394,6 +394,14 @@ st_texture_image_copy(struct pipe_context *pipe,
    src_box.width = width;
    src_box.height = height;
    src_box.depth = 1;
+
+   if (src->target == PIPE_TEXTURE_1D_ARRAY ||
+       src->target == PIPE_TEXTURE_2D_ARRAY ||
+       src->target == PIPE_TEXTURE_CUBE_ARRAY) {
+      face = 0;
+      depth = src->array_size;
+   }
+
    /* Loop over 3D image slices */
    /* could (and probably should) use "true" 3d box here -
       but drivers can't quite handle it yet */




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