Mesa (master): mesa: Make Geom.UsesEndPrimitive a bool instead of a GLboolean

Iago Toral Quiroga itoral at kemper.freedesktop.org
Mon Jun 23 05:56:21 UTC 2014


Module: Mesa
Branch: master
Commit: c822db6a05d6f9919e6f0acf6cf6242c173ce21a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c822db6a05d6f9919e6f0acf6cf6242c173ce21a

Author: Iago Toral Quiroga <itoral at igalia.com>
Date:   Fri Jun 20 10:01:40 2014 +0200

mesa: Make Geom.UsesEndPrimitive a bool instead of a GLboolean

---

 src/mesa/main/mtypes.h    |    4 ++--
 src/mesa/main/shaderobj.c |    2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fff0aab..4762d96 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2176,7 +2176,7 @@ struct gl_geometry_program
    GLenum InputType;  /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
                            GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
    GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
-   GLboolean UsesEndPrimitive;
+   bool UsesEndPrimitive;
 };
 
 
@@ -2679,7 +2679,7 @@ struct gl_shader_program
       GLboolean UsesClipDistance;
       GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
                                          0 if not present. */
-      GLboolean UsesEndPrimitive;
+      bool UsesEndPrimitive;
    } Geom;
 
    /** Vertex shader state */
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 5712c18..c6e852c 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -248,7 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
    prog->Geom.VerticesOut = 0;
    prog->Geom.InputType = GL_TRIANGLES;
    prog->Geom.OutputType = GL_TRIANGLE_STRIP;
-   prog->Geom.UsesEndPrimitive = GL_FALSE;
+   prog->Geom.UsesEndPrimitive = false;
 
    prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
 




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