Mesa (10.1): i965: Fix depth (array slices) computation for 1D_ARRAY render targets.
Carl Worth
cworth at kemper.freedesktop.org
Thu May 8 16:34:34 UTC 2014
Module: Mesa
Branch: 10.1
Commit: f7b949723a1ebcc04a57f8ca5b52d340ffc04d84
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f7b949723a1ebcc04a57f8ca5b52d340ffc04d84
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Wed May 7 14:35:43 2014 -0700
i965: Fix depth (array slices) computation for 1D_ARRAY render targets.
1D array targets store the number of slices in the Height field.
Fixes Piglit's spec/!OpenGL 3.2/layered-rendering/clear-color-all-types
1d_array single_level, at least when used with Meta clears.
Cc: "10.2 10.1 10.0" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
(cherry picked from commit e6967270c75a5b669152127bb7a746d55f4407a6)
---
src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 2 ++
src/mesa/drivers/dri/i965/gen8_surface_state.c | 3 +++
2 files changed, 5 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
index 12d0fa9..dad3b0c 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
@@ -452,6 +452,8 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
const uint8_t mocs = GEN7_MOCS_L3;
GLenum gl_target = rb->TexImage ?
rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
+ if (gl_target == GL_TEXTURE_1D_ARRAY)
+ depth = MAX2(rb->Height, 1);
uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + unit;
diff --git a/src/mesa/drivers/dri/i965/gen8_surface_state.c b/src/mesa/drivers/dri/i965/gen8_surface_state.c
index 22ffa78..efadb0d 100644
--- a/src/mesa/drivers/dri/i965/gen8_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_surface_state.c
@@ -266,6 +266,9 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
GLenum gl_target =
rb->TexImage ? rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
+ if (gl_target == GL_TEXTURE_1D_ARRAY)
+ depth = MAX2(rb->Height, 1);
+
uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + unit;
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