Mesa (10.2): mesa: Fix MaxNumLayers for 1D array textures.

Ian Romanick idr at kemper.freedesktop.org
Sat May 10 03:27:28 UTC 2014


Module: Mesa
Branch: 10.2
Commit: e120f1a95865c43998ccdd1612ace354d0d8f38f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e120f1a95865c43998ccdd1612ace354d0d8f38f

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Wed May  7 14:35:42 2014 -0700

mesa: Fix MaxNumLayers for 1D array textures.

1D array targets store the number of slices in the Height field.

Cc: "10.2 10.1 10.0" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
(cherry picked from commit 5c399ca8e4ccae509a5116b3b9f41634a7ca4322)

---

 src/mesa/main/fbobject.c |    2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index ca16ae1..97538bc 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       if (att->Layered) {
          if (att_tex_target == GL_TEXTURE_CUBE_MAP)
             att_layer_count = 6;
+         else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
+            att_layer_count = att->Renderbuffer->Height;
          else
             att_layer_count = att->Renderbuffer->Depth;
       } else {




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