Mesa (master): i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures
Jordan Justen
jljusten at kemper.freedesktop.org
Tue May 13 21:56:47 UTC 2014
Module: Mesa
Branch: master
Commit: e47d08adef06a3ccb57a6672c878b4e5fbdf5c0b
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e47d08adef06a3ccb57a6672c878b4e5fbdf5c0b
Author: Jordan Justen <jordan.l.justen at intel.com>
Date: Sat May 10 14:48:47 2014 -0700
i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures
Fixes piglit's
'gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped'
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/gen8_surface_state.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/gen8_surface_state.c b/src/mesa/drivers/dri/i965/gen8_surface_state.c
index 27a1ff0..d564449 100644
--- a/src/mesa/drivers/dri/i965/gen8_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_surface_state.c
@@ -313,7 +313,7 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
depth *= 6;
break;
case GL_TEXTURE_3D:
- depth = MAX2(rb->Depth, 1);
+ depth = MAX2(irb->mt->logical_depth0, 1);
/* fallthrough */
default:
surf_type = translate_tex_target(gl_target);
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