Mesa (master): i965/gen8 depth: Set depth size based on LOD0 for 3D textures

Jordan Justen jljusten at kemper.freedesktop.org
Tue May 13 21:56:47 UTC 2014


Module: Mesa
Branch: master
Commit: 294ada2fefb67f2bae272a313af0d40f18f24e20
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=294ada2fefb67f2bae272a313af0d40f18f24e20

Author: Jordan Justen <jordan.l.justen at intel.com>
Date:   Sat May 10 14:48:47 2014 -0700

i965/gen8 depth: Set depth size based on LOD0 for 3D textures

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>

---

 src/mesa/drivers/dri/i965/gen8_depth_state.c |    4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index 31d6d56..0bed3b4 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -185,8 +185,8 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
       depth *= 6;
       break;
    case GL_TEXTURE_3D:
-      assert(rb);
-      depth = MAX2(rb->Depth, 1);
+      assert(mt);
+      depth = MAX2(mt->logical_depth0, 1);
       /* fallthrough */
    default:
       surftype = translate_tex_target(gl_target);




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