Mesa (master): i965/gen8 depth: Set depth size based on LOD0 for 3D textures
Jordan Justen
jljusten at kemper.freedesktop.org
Tue May 13 21:56:47 UTC 2014
Module: Mesa
Branch: master
Commit: 294ada2fefb67f2bae272a313af0d40f18f24e20
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=294ada2fefb67f2bae272a313af0d40f18f24e20
Author: Jordan Justen <jordan.l.justen at intel.com>
Date: Sat May 10 14:48:47 2014 -0700
i965/gen8 depth: Set depth size based on LOD0 for 3D textures
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/gen8_depth_state.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index 31d6d56..0bed3b4 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -185,8 +185,8 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
depth *= 6;
break;
case GL_TEXTURE_3D:
- assert(rb);
- depth = MAX2(rb->Depth, 1);
+ assert(mt);
+ depth = MAX2(mt->logical_depth0, 1);
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);
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