Mesa (10.2): i965/Gen8: Set up layer constraints properly for depth buffers

Jordan Justen jljusten at kemper.freedesktop.org
Wed May 14 19:55:37 UTC 2014


Module: Mesa
Branch: 10.2
Commit: ab43a98fcf0e255b435bb362938313c8828dbb24
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ab43a98fcf0e255b435bb362938313c8828dbb24

Author: Chris Forbes <chrisf at ijw.co.nz>
Date:   Thu May  8 17:06:01 2014 +1200

i965/Gen8: Set up layer constraints properly for depth buffers

Same issues as the previous commit fixed for Gen7:
- Bogus physical->logical layer conversion; depth/stencil surfaces
  are still IMS layout on Gen8.
- mt_layer ignored in layered rendering case, which breaks handling
  of views with MinLayer.
- Render target array extent not set correctly for arrays.

I'm not able to test this one since I can't get a Broadwell yet, but
it's the same set of fixes as for Gen7.

V2: Restore the MAX2() to account for zero depth/layer_count.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
(cherry picked from commit 23e9f06569f58062820ab058d8057e9325042105)

---

 src/mesa/drivers/dri/i965/gen8_depth_state.c |   15 ++++++---------
 1 file changed, 6 insertions(+), 9 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index f6031e9..31d6d56 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -168,7 +168,7 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
    rb = (struct gl_renderbuffer *) irb;
 
    if (rb) {
-      depth = MAX2(rb->Depth, 1);
+      depth = MAX2(irb->layer_count, 1);
       if (rb->TexImage)
          gl_target = rb->TexImage->TexObject->Target;
    }
@@ -184,19 +184,16 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
       surftype = BRW_SURFACE_2D;
       depth *= 6;
       break;
+   case GL_TEXTURE_3D:
+      assert(rb);
+      depth = MAX2(rb->Depth, 1);
+      /* fallthrough */
    default:
       surftype = translate_tex_target(gl_target);
       break;
    }
 
-   if (fb->MaxNumLayers > 0 || !irb) {
-      min_array_element = 0;
-   } else if (irb->mt->num_samples > 1) {
-      /* Convert physical to logical layer. */
-      min_array_element = irb->mt_layer / irb->mt->num_samples;
-   } else {
-      min_array_element = irb->mt_layer;
-   }
+   min_array_element = irb ? irb->mt_layer : 0;
 
    lod = irb ? irb->mt_level - irb->mt->first_level : 0;
 




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