Mesa (10.2): i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures

Jordan Justen jljusten at kemper.freedesktop.org
Wed May 14 19:55:37 UTC 2014


Module: Mesa
Branch: 10.2
Commit: 6cad93daab8c32d7cf7e6ab6a85c6ade15c93a03
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6cad93daab8c32d7cf7e6ab6a85c6ade15c93a03

Author: Jordan Justen <jordan.l.justen at intel.com>
Date:   Sat May 10 14:48:47 2014 -0700

i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures

Fixes piglit's
'gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped'

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
(cherry picked from commit e47d08adef06a3ccb57a6672c878b4e5fbdf5c0b)

---

 src/mesa/drivers/dri/i965/gen8_surface_state.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/gen8_surface_state.c b/src/mesa/drivers/dri/i965/gen8_surface_state.c
index fd9222d..322ba87 100644
--- a/src/mesa/drivers/dri/i965/gen8_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_surface_state.c
@@ -309,7 +309,7 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
       depth *= 6;
       break;
    case GL_TEXTURE_3D:
-      depth = MAX2(rb->Depth, 1);
+      depth = MAX2(irb->mt->logical_depth0, 1);
       /* fallthrough */
    default:
       surf_type = translate_tex_target(gl_target);




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