Mesa (master): docs: Document how to replace Windows built-in OpenGL software rasterizer with llvmpipe.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Fri May 30 17:52:53 UTC 2014


Module: Mesa
Branch: master
Commit: 76bf4bd3c567760d02529952a3aa37c048712d09
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=76bf4bd3c567760d02529952a3aa37c048712d09

Author: José Fonseca <jfonseca at vmware.com>
Date:   Thu May 29 20:02:31 2014 +0100

docs: Document how to replace Windows built-in OpenGL software rasterizer with llvmpipe.

Just happened to stumble across this registry key while debugging
something else.

This technique is much neater than trying to override opengl32.dll.

Also a few minors cleanups.

---

 docs/llvmpipe.html |   52 ++++++++++++++++++++++++++++++++++++++++------------
 1 file changed, 40 insertions(+), 12 deletions(-)

diff --git a/docs/llvmpipe.html b/docs/llvmpipe.html
index 74f0c67..291527b 100644
--- a/docs/llvmpipe.html
+++ b/docs/llvmpipe.html
@@ -43,11 +43,7 @@ It's the fastest software rasterizer for Mesa.
    </p>
 </li>
 <li>
-   <p>LLVM: version 2.9 recommended; 2.6 or later required.</p>
-   <p><b>NOTE</b>: LLVM 2.8 and earlier will not work on systems that support the
-   Intel AVX extensions (e.g. Sandybridge).  LLVM's code generator will
-   fail when trying to emit AVX instructions.  This was fixed in LLVM 2.9.
-   </p>
+   <p>LLVM: version 3.4 recommended; 3.1 or later required.</p>
    <p>
    For Linux, on a recent Debian based distribution do:
    </p>
@@ -101,13 +97,15 @@ but the rest of these instructions assume that scons is used.
 For Windows the procedure is similar except the target:
 
 <pre>
-  scons build=debug libgl-gdi
+  scons platform=windows build=debug libgl-gdi
 </pre>
 
 
 <h1>Using</h1>
 
-On Linux, building will create a drop-in alternative for libGL.so into
+<h2>Linux</h2>
+
+<p>On Linux, building will create a drop-in alternative for libGL.so into</p>
 
 <pre>
   build/foo/gallium/targets/libgl-xlib/libGL.so
@@ -117,15 +115,45 @@ or
   lib/gallium/libGL.so
 </pre>
 
-To use it set the LD_LIBRARY_PATH environment variable accordingly.
+<p>To use it set the LD_LIBRARY_PATH environment variable accordingly.</p>
+
+<p>For performance evaluation pass build=release to scons, and use the corresponding
+lib directory without the "-debug" suffix.</p>
+
 
-For performance evaluation pass debug=no to scons, and use the corresponding
-lib directory without the "-debug" suffix.
+<h2>Windows</h2>
 
-On Windows, building will create a drop-in alternative for opengl32.dll. To use
-it put it in the same directory as the application. It can also be used by
+<p>
+On Windows, building will create
+<code>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll</code>
+which is a drop-in alternative for system's <code>opengl32.dll</code>.  To use
+it put it in the same directory as your application.  It can also be used by
 replacing the native ICD driver, but it's quite an advanced usage, so if you
 need to ask, don't even try it.
+</p>
+
+<p>
+There is however an easy way to replace the OpenGL software renderer that comes
+with Microsoft Windows 7 (or later) with llvmpipe (that is, on systems without
+any OpenGL drivers):
+</p>
+
+<ul>
+  <li><p>copy build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll to C:\Windows\SysWOW64\mesadrv.dll</p></li>
+  <li><p>load this registry settings:</p>
+  <pre>REGEDIT4
+
+; http://technet.microsoft.com/en-us/library/cc749368.aspx
+; http://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
+[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL]
+"DLL"="mesadrv.dll"
+"DriverVersion"=dword:00000001
+"Flags"=dword:00000001
+"Version"=dword:00000002
+</pre>
+  </li>
+  <li>Ditto for 64 bits drivers if you need them.</li>
+</ul>
 
 
 <h1>Profiling</h1>




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