Mesa (master): meta: Fix make check failures in setup_glsl_msaa_blit_scaled_shader()

Anuj Phogat aphogat at kemper.freedesktop.org
Wed Oct 1 22:31:57 UTC 2014


Module: Mesa
Branch: master
Commit: 25266b2c1185874494309ed4962ffd51350f7ba2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=25266b2c1185874494309ed4962ffd51350f7ba2

Author: Anuj Phogat <anuj.phogat at gmail.com>
Date:   Wed Oct  1 15:24:27 2014 -0700

meta: Fix make check failures in setup_glsl_msaa_blit_scaled_shader()

introduced by commit 68ee950.

Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
Reported-by: Mark Janes <mark.a.janes at intel.com>

---

 src/mesa/drivers/common/meta_blit.c |   17 +++++++++--------
 1 file changed, 9 insertions(+), 8 deletions(-)

diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 4d32c0e..c6616d9 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -45,6 +45,7 @@
 #include "main/texenv.h"
 #include "main/teximage.h"
 #include "main/texparam.h"
+#include "main/uniforms.h"
 #include "main/varray.h"
 #include "main/viewport.h"
 #include "swrast/swrast.h"
@@ -105,11 +106,11 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
       _mesa_UseProgram(blit->msaa_shaders[shader_index]);
       /* Update the uniform values. */
       loc_src_width =
-         glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
+         _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
       loc_src_height =
-         glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
-      glUniform1f(loc_src_width, src_rb->Width);
-      glUniform1f(loc_src_height, src_rb->Height);
+         _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
+      _mesa_Uniform1f(loc_src_width, src_rb->Width);
+      _mesa_Uniform1f(loc_src_height, src_rb->Height);
       return;
    }
 
@@ -218,11 +219,11 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
    _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name,
                                        &blit->msaa_shaders[shader_index]);
    loc_src_width =
-      glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
+      _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
    loc_src_height =
-      glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
-   glUniform1f(loc_src_width, src_rb->Width);
-   glUniform1f(loc_src_height, src_rb->Height);
+      _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
+   _mesa_Uniform1f(loc_src_width, src_rb->Width);
+   _mesa_Uniform1f(loc_src_height, src_rb->Height);
 
    ralloc_free(mem_ctx);
 }




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