Mesa (master): u_blitter: put a comment on util_blitter_cache_all_shaders( )
Brian Paul
brianp at kemper.freedesktop.org
Wed Oct 22 23:34:50 UTC 2014
Module: Mesa
Branch: master
Commit: c9a6ec197816d988f6301f84a6a2b09b1f2dde78
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c9a6ec197816d988f6301f84a6a2b09b1f2dde78
Author: Brian Paul <brianp at vmware.com>
Date: Tue Oct 21 10:30:22 2014 -0600
u_blitter: put a comment on util_blitter_cache_all_shaders()
Trivial.
---
src/gallium/auxiliary/util/u_blitter.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index ea9094e..e59fa04 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -1009,6 +1009,13 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
}
}
+
+/**
+ * Generate and save all fragment shaders that we will ever need for
+ * blitting. Drivers which use the 'draw' fallbacks will typically use
+ * this to make sure we generate/use shaders that don't go through the
+ * draw module's wrapper functions.
+ */
void util_blitter_cache_all_shaders(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
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