Mesa (master): vc4: Don't forget to do initial tile clearing for depth/ stencil.
Eric Anholt
anholt at kemper.freedesktop.org
Tue Sep 9 14:30:30 UTC 2014
Module: Mesa
Branch: master
Commit: 1663a8937499c4dd32fd5654b8bff4420e0d7679
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1663a8937499c4dd32fd5654b8bff4420e0d7679
Author: Eric Anholt <eric at anholt.net>
Date: Fri Sep 5 13:16:25 2014 -0700
vc4: Don't forget to do initial tile clearing for depth/stencil.
---
src/gallium/drivers/vc4/vc4_context.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/vc4/vc4_context.c b/src/gallium/drivers/vc4/vc4_context.c
index 91ff7d7..17a6545 100644
--- a/src/gallium/drivers/vc4/vc4_context.c
+++ b/src/gallium/drivers/vc4/vc4_context.c
@@ -75,8 +75,13 @@ vc4_setup_rcl(struct vc4_context *vc4)
* stored. If the clear values changed between frames, then the tile
* buffer has stale clear values in it, so we have to do a store in
* None mode (no writes) so that we trigger the tile buffer clear.
+ *
+ * Excess clearing is only a performance cost, since per-tile contents
+ * will be loaded/stored in the loop below.
*/
- if (vc4->cleared & PIPE_CLEAR_COLOR0) {
+ if (vc4->cleared & (PIPE_CLEAR_COLOR0 |
+ PIPE_CLEAR_DEPTH |
+ PIPE_CLEAR_STENCIL)) {
cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
cl_u8(&vc4->rcl, 0);
cl_u8(&vc4->rcl, 0);
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