Mesa (master): i965/fp: Set coord_components correctly for cube textures.

Kenneth Graunke kwg at kemper.freedesktop.org
Mon Apr 6 21:35:48 UTC 2015


Module: Mesa
Branch: master
Commit: 62050886c85b7b3b6c94e3c2363966b4f14df0bd
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=62050886c85b7b3b6c94e3c2363966b4f14df0bd

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Fri Apr  3 18:30:57 2015 -0700

i965/fp: Set coord_components correctly for cube textures.

I've no idea why this was 4.  It certainly seems wrong.

Prevents assertion failures in fp-incomplete-tex with some upcoming
patches of mine.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

---

 src/mesa/drivers/dri/i965/brw_fs_fp.cpp |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
index c4064da..21d677a 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
@@ -448,7 +448,7 @@ fs_visitor::emit_fragment_program_code()
             break;
 
          case TEXTURE_CUBE_INDEX: {
-            coord_components = 4;
+            coord_components = 3;
 
             fs_reg temp = vgrf(glsl_type::float_type);
             fs_reg cubecoord = vgrf(glsl_type::vec3_type);




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