Mesa (master): i965: Move lower_output_reads to brw_link_shader().
Kenneth Graunke
kwg at kemper.freedesktop.org
Sat Apr 11 19:39:54 UTC 2015
Module: Mesa
Branch: master
Commit: f41f07f685e7f585e433b5fd1fadf602e74f0f1e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f41f07f685e7f585e433b5fd1fadf602e74f0f1e
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Tue Apr 7 15:05:12 2015 -0700
i965: Move lower_output_reads to brw_link_shader().
This makes it so emit_nir_code() doesn't modify the GLSL IR.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 1 -
src/mesa/drivers/dri/i965/brw_shader.cpp | 3 +++
2 files changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index c179d71..6bb52eb 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -90,7 +90,6 @@ fs_visitor::emit_nir_code()
nir_shader *nir;
/* First, lower the GLSL IR or Mesa IR to NIR */
if (shader_prog) {
- lower_output_reads(shader->base.ir);
nir = glsl_to_nir(&shader->base, options);
} else {
nir = prog_to_nir(prog, options);
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index bf9aceb..8700077 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -199,6 +199,9 @@ process_glsl_ir(struct brw_context *brw,
options, ctx->Const.NativeIntegers) || progress;
} while (progress);
+ if (options->NirOptions != NULL)
+ lower_output_reads(shader->ir);
+
validate_ir_tree(shader->ir);
/* Now that we've finished altering the linked IR, reparent any live IR back
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