Mesa (master): glsl_to_tgsi: only associate the uniform storage once at link time

Marek Olšák mareko at kemper.freedesktop.org
Thu Apr 16 16:36:45 UTC 2015


Module: Mesa
Branch: master
Commit: 0d46440c3a31ee9bd35bb48de419332c65761205
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0d46440c3a31ee9bd35bb48de419332c65761205

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Sat Apr 11 20:05:41 2015 +0200

glsl_to_tgsi: only associate the uniform storage once at link time

This hack is no longer needed. (see the previous commit)

Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/mesa/state_tracker/st_glsl_to_tgsi.cpp |   24 ------------------------
 1 file changed, 24 deletions(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 9401dcb..fa390c9 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5117,15 +5117,6 @@ st_translate_program(
    t->outputMapping = outputMapping;
    t->ureg = ureg;
 
-   if (program->shader_program) {
-      for (i = 0; i < program->shader_program->NumUserUniformStorage; i++) {
-         struct gl_uniform_storage *const storage =
-               &program->shader_program->UniformStorage[i];
-
-         _mesa_uniform_detach_all_driver_storage(storage);
-      }
-   }
-
    /*
     * Declare input attributes.
     */
@@ -5360,21 +5351,6 @@ st_translate_program(
                        t->insn[t->labels[i].branch_target]);
    }
 
-   if (program->shader_program) {
-      /* This has to be done last.  Any operation the can cause
-       * prog->ParameterValues to get reallocated (e.g., anything that adds a
-       * program constant) has to happen before creating this linkage.
-       */
-      for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-         if (program->shader_program->_LinkedShaders[i] == NULL ||
-             program->shader_program->_LinkedShaders[i]->Program == NULL)
-            continue;
-
-         _mesa_associate_uniform_storage(ctx, program->shader_program,
-               program->shader_program->_LinkedShaders[i]->Program->Parameters);
-      }
-   }
-
 out:
    if (t) {
       free(t->temps);




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