Mesa (master): i965: Unhardcode a few more stage names and abbreviations.

Kenneth Graunke kwg at kemper.freedesktop.org
Thu Apr 30 18:51:51 UTC 2015


Module: Mesa
Branch: master
Commit: 1ac7db07b363207e8ded9259f84bbcaa084b8667
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=1ac7db07b363207e8ded9259f84bbcaa084b8667

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Mar 12 05:37:43 2015 -0700

i965: Unhardcode a few more stage names and abbreviations.

The stage_abbrev and stage_name fields in backend_visitor provide what
we need without any additional effort.  It also means we'll get the
right names for compute shaders, SIMD8 geometry shaders, and both kinds
of tessellation shaders.

This does unfortunately change the capitalization of the stage
abbreviation in the INTEL_DEBUG=optimizer output filenames.  It doesn't
seem worth adding code to handle, though.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>

---

 src/mesa/drivers/dri/i965/brw_fs.cpp   |   10 +++-------
 src/mesa/drivers/dri/i965/brw_vec4.cpp |    6 ++----
 2 files changed, 5 insertions(+), 11 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 255ddf4..a648323 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3766,8 +3766,6 @@ fs_visitor::calculate_register_pressure()
 void
 fs_visitor::optimize()
 {
-   const char *stage_name = stage == MESA_SHADER_VERTEX ? "vs" : "fs";
-
    split_virtual_grfs();
 
    move_uniform_array_access_to_pull_constants();
@@ -3781,7 +3779,7 @@ fs_visitor::optimize()
       if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) {   \
          char filename[64];                                             \
          snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass,              \
-                  stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
+                  stage_abbrev, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
                                                                         \
          backend_visitor::dump_instructions(filename);                  \
       }                                                                 \
@@ -3793,7 +3791,8 @@ fs_visitor::optimize()
    if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
       char filename[64];
       snprintf(filename, 64, "%s%d-%04d-00-start",
-               stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0);
+               stage_abbrev, dispatch_width,
+               shader_prog ? shader_prog->Name : 0);
 
       backend_visitor::dump_instructions(filename);
    }
@@ -3885,9 +3884,6 @@ fs_visitor::allocate_registers()
    }
 
    if (!allocated_without_spills) {
-      const char *stage_name = stage == MESA_SHADER_VERTEX ?
-         "Vertex" : "Fragment";
-
       /* We assume that any spilling is worse than just dropping back to
        * SIMD8.  There's probably actually some intermediate point where
        * SIMD16 with a couple of spills is still better.
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 8ce07637..57b507d 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1700,8 +1700,6 @@ vec4_visitor::run()
    move_push_constants_to_pull_constants();
    split_virtual_grfs();
 
-   const char *stage_name = stage == MESA_SHADER_GEOMETRY ? "gs" : "vs";
-
 #define OPT(pass, args...) ({                                          \
       pass_num++;                                                      \
       bool this_progress = pass(args);                                 \
@@ -1709,7 +1707,7 @@ vec4_visitor::run()
       if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) {  \
          char filename[64];                                            \
          snprintf(filename, 64, "%s-%04d-%02d-%02d-" #pass,            \
-                  stage_name, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
+                  stage_abbrev, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
                                                                        \
          backend_visitor::dump_instructions(filename);                 \
       }                                                                \
@@ -1722,7 +1720,7 @@ vec4_visitor::run()
    if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
       char filename[64];
       snprintf(filename, 64, "%s-%04d-00-start",
-               stage_name, shader_prog ? shader_prog->Name : 0);
+               stage_abbrev, shader_prog ? shader_prog->Name : 0);
 
       backend_visitor::dump_instructions(filename);
    }




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