Mesa (master): i965/shader: Don' t use OptimizeForAOS for NIR vec4 vertex shaders
Jason Ekstrand
jekstrand at kemper.freedesktop.org
Wed Aug 12 21:14:37 UTC 2015
Module: Mesa
Branch: master
Commit: 078aef0e97bf7e0cc8fae4d541d5035ff6c29ad7
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=078aef0e97bf7e0cc8fae4d541d5035ff6c29ad7
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Thu Aug 6 14:26:47 2015 -0700
i965/shader: Don't use OptimizeForAOS for NIR vec4 vertex shaders
Shader-db results for vec4 programs using NIR on HSW:
total instructions in shared programs: 1838157 -> 1828469 (-0.53%)
instructions in affected programs: 275978 -> 266290 (-3.51%)
helped: 2827
HURT: 244
GAINED: 0
LOST: 0
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>
---
src/mesa/drivers/dri/i965/brw_shader.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 2a1e469..6b92806 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -129,8 +129,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
*/
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
+ compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
}
- compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
}
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