Mesa (master): nir: Zero out texture instructions when creating them.
Eric Anholt
anholt at kemper.freedesktop.org
Fri Aug 14 18:41:52 UTC 2015
Module: Mesa
Branch: master
Commit: fb2425a641dd7f891964e6f51b10cce63dff7d2c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=fb2425a641dd7f891964e6f51b10cce63dff7d2c
Author: Eric Anholt <eric at anholt.net>
Date: Tue Aug 11 17:10:35 2015 -0700
nir: Zero out texture instructions when creating them.
There are so many flags in textures, that the CSE pass would have a hard
time referencing the correct set when figuring out if two texture ops are
the same. By zeroing, we can avoid that fragility.
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
---
src/glsl/nir/nir.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index 78ff886..2f7cbae 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -450,7 +450,7 @@ nir_call_instr_create(nir_shader *shader, nir_function_overload *callee)
nir_tex_instr *
nir_tex_instr_create(nir_shader *shader, unsigned num_srcs)
{
- nir_tex_instr *instr = ralloc(shader, nir_tex_instr);
+ nir_tex_instr *instr = rzalloc(shader, nir_tex_instr);
instr_init(&instr->instr, nir_instr_type_tex);
dest_init(&instr->dest);
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